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AgeCommit message (Expand)Author
2011-03-06Fix up config file variables to match Vanilla.Simon Howard
2011-03-06Add Strife to OS X launcher.Simon Howard
2011-03-06Merge from raven-branch.Simon Howard
2011-03-06Merge from trunk.Simon Howard
2011-03-06Discard very short sound effects and strip lead-in / lead-out samplesSimon Howard
2011-03-05Add configuration parameter to limit the amount of memory used forSimon Howard
2011-03-05Behave correctly when we run out of memory.Simon Howard
2011-03-03Fix Visual Studio build (thanks GhostlyDeath).Simon Howard
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-28Rework sound chunk allocation to use native malloc() instead of the zoneSimon Howard
2011-02-28Bind screen_bpp variable in setup tool.Simon Howard
2011-02-28Fix autoadjust of pixel depth in setup tool.Simon Howard
2011-02-26Fix for problem of not changing to new Sigil type properly whenJames Haley
2011-02-26P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs inJames Haley
2011-02-25Found the last difference causing the IWAD to desync - playersJames Haley
2011-02-24Make code changes to add Heretic/Hexen support to OS X launcher.Simon Howard
2011-02-24Load response files from main() before calling D_DoomMain, so that allSimon Howard
2011-02-24Continuing verification of all P_Random calls has lead to several fixesJames Haley
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
2011-02-20Add'l commenting, removed gamemap == 8 hack left over from Doom 1 whichJames Haley
2011-02-20Looks like a merge error - oops.Simon Howard
2011-02-20Fix to the order of the chat macros.James Haley
2011-02-20Removed ability to disable messages, and replaced with configurationJames Haley
2011-02-14Increase buffer size to 32 to fix overflow (thanks Quasar).Simon Howard
2011-02-14Made note of vanilla Sigil damage thrust bug, and repaired two issuesJames Haley
2011-02-14Fix to HUlib_drawYellowText (more Hex-Rays code-skipping shenanigans),James Haley
2011-02-13Added note about authentic typo copied from the binary in p_dialog.James Haley
2011-02-13Stop Macil's planes from falling :)James Haley
2011-02-12Oops.Simon Howard
2011-02-12Turn on gcc warnings for declarations made in a block after a statement;Simon Howard
2011-02-12Fix a warning in m_argv.c (ATTN fraggle).James Haley
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
2011-02-12Merge from trunk.Simon Howard
2011-02-12Bug fix for save/load/name your character menus, and some tweaks to theJames Haley
2011-02-12Savegame code complete, hubs functional. Chocolate Strife is playable!James Haley
2011-02-11Don't crash in D_IntroBackground when using -nograph.James Haley
2011-02-11Finished routines in m_saves.c. Added M_CreateSaveDirs to makeJames Haley
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
2011-02-07Added graphical intro loading screen, and -nograph parameter whichJames Haley
2011-02-06Numerous fixes/adjustments: removed bodyque, restored "is turbo" (foundJames Haley
2011-02-05Fix bug with libtextscreen where it was not possible to type a '+'Simon Howard
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
2011-02-05Finished second passes through p_map and p_maputl - modules are largelyJames Haley
2011-02-04Finished second sweep of p_inter.c for missed code and bugs. SignificantJames Haley
2011-02-04Finished second pass through p_mobj.c - module should now be finalizedJames Haley
2011-02-03Implemented "blockingline" variable so that missiles can triggerJames Haley
2011-02-03Verified various changes in a second sweep through IDA. Fixes:James Haley
2011-01-31When large numbers of screen resolutions are detected, increase theSimon Howard
2011-01-30Add win_opendir.c module for MSVC++ builds which contains public domainJames Haley
2011-01-23Fix default joystick buttons in setup tool to match Vanilla (thanksSimon Howard