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AgeCommit message (Expand)Author
2011-10-20Use TXT_MessageBox where appropriate.Simon Howard
2011-10-20Fix Konami code.Simon Howard
2011-10-19Fix lockups in Hexen and Strife when playing with more than fourSimon Howard
2011-10-19Oops.Simon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Fix crash on respawn in Heretic (same as previously-fixed Hexen respawnSimon Howard
2011-10-17Rearrange Hexen startup to fix crash when starting a deathmatch game.Simon Howard
2011-10-17Tweak Strife buttons2 field to be differential against previous value,Simon Howard
2011-10-17Fix Hexen multiplayer spy key rebinding.Simon Howard
2011-10-17Fix tic diffs to handle Strife fields correctly.Simon Howard
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-16Zero out bottom two bits of palette data, to more accurately emulate theSimon Howard
2011-10-15Add new NET_* modules to Strife project.James Haley
2011-10-15Add weapon cycling keys for Hexen.Simon Howard
2011-10-15Add weapon cycling keys for Heretic.Simon Howard
2011-10-15Revert previous change to angle constants and apply a more specific fix.Simon Howard
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
2011-10-15Remove duplicate definitions.Simon Howard
2011-10-15Define angle definitions as unsigned constants - fixes bug withSimon Howard
2011-10-14Fix player exit message in Hexen, and add note to player exit code inSimon Howard
2011-10-14Fix overflow of playeringame[] caused by smaller MAXPLAYERS.Simon Howard
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
2011-10-14Fix query output for non-Doom games.Simon Howard
2011-10-13Add temporary hack to fix Strife multiplayer startup when the introSimon Howard
2011-10-13Fix lockup just after startup of single-player multiplayer games. Don'tSimon Howard
2011-10-13Minor fixes to main loop code.Simon Howard
2011-10-13Fix crash when calling TXT_Shutdown twice.Simon Howard
2011-10-13Convert Heretic code to use common main loop code. Working multiplayer!Simon Howard
2011-10-13Update Strife main loop code to use d_loop.c common main loop code.Simon Howard
2011-10-13Remove d_net.h, include d_loop.h instead. Remove duplicate definitionsSimon Howard
2011-10-13Resolved a TODO which was just the result of a common hex-raysJames Haley
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
2011-10-11Refactor and rearrange d_net.c so that the loop code is agnostic andSimon Howard
2011-10-10Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so theSimon Howard
2011-10-07Comment changes only.James Haley
2011-10-06Fix for missing finale fade-to-black bug that was driving me nuts - oneJames Haley
2011-09-26Add graphical_startup option for Strife (to match Heretic/Hexen).Simon Howard
2011-09-25Fix special1/special2 values in Hexen code so that they can properlySimon Howard
2011-09-25Fix special1/special2 values so that they can properly hold pointerSimon Howard
2011-09-25Handle WAD merging correctly when the sprites list contains lumps withSimon Howard
2011-09-25Fix warning message when loading a HHE patch with the wrong version.Simon Howard
2011-09-25Temporary hack to avoid needing an Excedrin.James Haley
2011-09-25Fix Strife weapon-cycling rules.Simon Howard
2011-09-24Start -testcontrols for Strife on level 3 (rebel base).Simon Howard
2011-09-24Don't allow menu actions when running with -testcontrols. QuitSimon Howard
2011-09-24Don't show graphical startup for Heretic, Hexen or Strife when runningSimon Howard
2011-09-24Add -testcontrols to Hexen.Simon Howard
2011-09-24Rework Strife -testcontrols code to use common code.Simon Howard