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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2007-03-27
Update NEWS.
Simon Howard
2007-03-27
Update ChangeLog.
Simon Howard
2007-03-27
<SDL.h> -> "SDL.h"
Simon Howard
2007-03-26
Fix docgen makefile dependencies.
Simon Howard
2007-03-26
Fix manpage copyright footer to include id as well as me.
Simon Howard
2007-03-26
Search WAD search dirs when loading dehacked patches.
Simon Howard
2007-03-19
Update TODO; PC speaker is supported now.
Simon Howard
2007-03-16
Add back shiftxform table so that the shift key works in multiplayer
Simon Howard
2007-03-16
Add config file option to enable/disable native keyboard bindings.
Simon Howard
2007-03-16
Update codeblocks project
Russell Rice
2007-03-15
Change MD5 code to use the standard types used elsewhere in the program.
Simon Howard
2007-03-15
Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamed
Simon Howard
2007-03-14
Use SDL's built-in audio conversion routines to convert sound effects to
Simon Howard
2007-03-12
Change "sound effects enabled" checkbox to a dropdown, allowing PC
Simon Howard
2007-03-10
Minor changes:
Russell Rice
2007-03-10
Ignore the HOME environment variable on Windows - just behave like
Simon Howard
2007-03-10
Lots of changes/additions:
Russell Rice
2007-03-09
Add pcsound Linux driver.
Simon Howard
2007-03-09
Don't build console mode apps; use the default -mwindows until the
Simon Howard
2007-03-09
Move the pcsound library to the top level, alongside textscreen.
Simon Howard
2007-03-09
Partially revert the last change. I'm going with a mixed approach for
Simon Howard
2007-03-09
Pay closer attention to keyboard mappings. In the menu code, distinguish
Simon Howard
2007-03-09
Fix discrepancy between Doom and setup program when prompting for keys.
Simon Howard
2007-03-07
Update project
Russell Rice
2007-03-07
Use native endianness for sound output, rather than always LSB. Add PC
Simon Howard
2007-02-24
Fix up setup tool to display the video driver setting tabulated with all
Simon Howard
2007-02-24
Fix video_driver setting.
Simon Howard
2007-02-24
Fix library ordering for libtextscreen.a; fixes windows compile.
Simon Howard
2007-02-23
Fix compile errors.
Simon Howard
2007-02-23
Add an extra option to chocolate-setup on Windows to allow the video
Simon Howard
2007-02-23
Add a configuration file value to allow the SDL video driver to be
Simon Howard
2007-02-15
Really fix the menu corruption bug.
Simon Howard
2007-02-14
Make I_Error call abort() instead of exit(), so that we can get a
Simon Howard
2007-02-14
Expand buffer length to fix bug on Windows with cycling character on the
Simon Howard
2007-02-14
Read sound length as a 32 bit field, not 16 bit. Fixes death sound in
Simon Howard
2007-02-10
Don't prepend a superfluous './' to the path when searching the current
Simon Howard
2007-02-07
Revert previous change: throwing away the key state seems to be the Doom
Simon Howard
2007-02-07
Don't throw away keypress state when passing between levels - allows
Simon Howard
2007-02-01
Search IWAD search directories when loading PWAD files.
Simon Howard
2007-01-14
Fix savegamedir directory generation.
Simon Howard
2007-01-14
Change interpretation of DOOMWADDIR to the classic behavior: a single
Simon Howard
2007-01-08
More helpful SDL_mixer error messages.
Simon Howard
2007-01-08
Bomb out with an error in configure if SDL_mixer or SDL_net are not
Simon Howard
2007-01-07
Display a message on the console with details when WAD/DEH checksums do
Simon Howard
2007-01-06
Set svn:ignore properties on directories.
Simon Howard
2007-01-06
Hide the mouse cursor using SDL_SetCursor to a blank cursor, not
Simon Howard
2007-01-06
temp -> tempdir
Russell Rice
2007-01-06
Choose the locations for temporary files more intelligently.
Simon Howard
2007-01-05
Fix Batman Doom example in README.
Simon Howard
2007-01-05
Make the WADs input box wider. Rename labels in the start multiplayer
Simon Howard
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