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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Commit message (
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Author
2006-06-21
Let the SDL parachute catch crashes and shut down properly. Don't crash
Simon Howard
2006-06-20
Add a fake nonfunctional key bindings configuration menu.
Simon Howard
2006-06-20
Always add a bit of padding inside windows (removes the need to add padding
Simon Howard
2006-06-18
Add deh_section_sound to dehacked sections list (thanks to rpeter on the
Simon Howard
2006-06-16
Add hash table for fast texture lookup; refactor P_GroupLines to use an
Simon Howard
2006-06-03
Stop sending data to the server when a connection drops. Print a message
Simon Howard
2006-06-03
Detect recursive calls to I_Error to prevent an infinite loop.
Simon Howard
2006-06-03
Bomb out with an error message if game options are specified to a
Simon Howard
2006-06-02
Make clicking on "accept" action buttons send enter keypresses to the window.
Simon Howard
2006-06-02
Make mouse button presses on widgets actually do useful things
Simon Howard
2006-06-02
Rearrange the buttons in the setup exit confirmation box.
Simon Howard
2006-06-02
Add utility functions to create "Abort" and "Accept" window actions
Simon Howard
2006-06-02
Draw the bottom separator in windows at the full window width.
Simon Howard
2006-06-02
Add initial code for a setup utility.
Simon Howard
2006-06-02
Update BUGS list.
Simon Howard
2006-06-02
textscreen: Rejig how the entire drawing process works. Add a recursive
Simon Howard
2006-05-29
Add ability to make widgets right aligned or centered within tables.
Simon Howard
2006-05-29
Convert calculator example to struts
Simon Howard
2006-05-29
Add -autojoin command line parameter to automatically search a local LAN
Simon Howard
2006-05-29
Fix broadcast transmits (-search works!)
Simon Howard
2006-05-29
Add textscreen.h top level header to avoid having to include all txt_*
Simon Howard
2006-05-29
Allow struts to force height as well as width. Hide "start game" button
Simon Howard
2006-05-29
Shut up compiler warnings.
Simon Howard
2006-05-29
Add strut class to allow table column width to be forced.
Simon Howard
2006-05-29
Warp mouse to screen center (possibly fix joe's mouse problem).
Simon Howard
2006-05-29
Fix E1-3 intermission screen animations.
Simon Howard
2006-05-29
Add missing newline to message.
Simon Howard
2006-05-29
Change the mouse acceleration behavior to accelerate by multiplying by a
Simon Howard
2006-05-26
Switch netgame waiting screen to use the new text mode GUI system.
Simon Howard
2006-05-26
Add key description for spacebar.
Simon Howard
2006-05-26
Add an option to disable autoadjusting the video mode.
Simon Howard
2006-05-25
Put savegames in separate directories depending on the IWAD.
Simon Howard
2006-05-25
Allow NULL to be added to tables to specify a spacer (empty cell).
Simon Howard
2006-05-25
Allow the fg/bg colors to be set on labels.
Simon Howard
2006-05-25
Allow the fg/bg colors to be set on labels.
Simon Howard
2006-05-25
Build textscreen/ before textscreen/examples/
Simon Howard
2006-05-25
Add screenmultiply x4 mode.
Simon Howard
2006-05-24
Remove debug hack used for testing startup delay.
Simon Howard
2006-05-24
Move textscreen GUI demos into an examples/ subdir.
Simon Howard
2006-05-24
Add small calculator GUI demo.
Simon Howard
2006-05-24
Only allow digits to be typed in number input boxes.
Simon Howard
2006-05-23
Prevent crashes when loading savegames where mancubi were in the middle
Simon Howard
2006-05-23
Add input box widget, and include in guitest.
Simon Howard
2006-05-23
Make TXT_GetChar return the unicode value of the key pressed. For text
Simon Howard
2006-05-23
Add a default action to close windows when escape is pressed. Do not
Simon Howard
2006-05-23
Fix compiler warnings caused by missing includes.
Simon Howard
2006-05-23
Add actions demonstration to guitest.
Simon Howard
2006-05-23
Add window action class for action area labels at the bottom of windows.
Simon Howard
2006-05-23
Eat keypresses when pressing buttons.
Simon Howard
2006-05-23
Add TXT_GetKeyDescription() to provide descriptions of key codes.
Simon Howard
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