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2010-12-06Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2196
2010-11-30Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2178
2010-08-28Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1970
2010-07-10Update NEWS and ChangeLog, bump version number.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1941
2010-05-03Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1929
2010-02-10Bump version number, update ChangeLog and NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1869
2010-01-30Change directory to home directory before launching the game, so thatSimon Howard
recorded demos go somewhere sensible. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1835
2010-01-29When doing a MUS to MID conversion, allocate MIDI channels so that theSimon Howard
lowest-numbered MIDI channels are used before higher-numbered ones. Fixes ear-piercing whistle sound in the MAP05 music when playing with timidity and EAWPATS (thanks entryway / HackNeyed). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1831
2010-01-26Fix glass hack windows where a linedef is flagged as two sided but hasSimon Howard
only one side. Fixes WADs such as OTTAWAU.WAD (thanks Never_Again). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1826
2010-01-17Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1820
2009-07-11Add missing item to NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1614
2009-07-07Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1609
2008-12-10Bump version to 1.2.1, update NEWS and ChangeLog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1421
2008-12-10Bump version to 1.2.0, update NEWS and ChangeLog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418
2008-04-20Bump version to 1.1.1, update ChangeLog and NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1125
2008-04-19Bump version to 1.1.0, update ChangeLog and NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1122
2008-04-19Don't successfully save a savegame if a buffer overrun occurs, and don'tSimon Howard
overwrite the existing savegame. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1119
2008-04-19Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1118
2008-02-28Add fixes for MSVC warnings (thanks entryway).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1095
2008-02-26Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1094
2008-01-24Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1017
2007-12-18Don't center the mouse on startup if the mouse is disabled (thanksSimon Howard
Siggi) Reset the palette when the window is restored to clear any screen corruption (thanks Catoptromancy) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 994
2007-12-14Don't grab the mouse if the mouse is disabled by -nomouse or throughSimon Howard
use_mouse in the configuration file (thanks MikeRS). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 990
2007-12-14Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 989
2007-12-10Bump version to 1.0.0 and update ChangeLog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 982
2007-12-08Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 981
2007-06-20Add x5 screen scale (thanks MikeRS!)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 919
2007-06-12Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for thisSimon Howard
fix. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 902
2007-05-19Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 880
2007-03-27Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 868
2007-02-07Revert previous change: throwing away the key state seems to be the DoomSimon Howard
1.9 behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 832
2007-02-07Don't throw away keypress state when passing between levels - allowsSimon Howard
shift to be held down for run when moving between levels. Thanks to Zack Friedrich <zack18@comcast.net> for pointing this out. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 831
2006-12-22Add definitions for PATH and directory separators.Simon Howard
Allow multiple directories to be specified in DOOMWADDIR, in the same way as PATH. Make -iwad search through all search paths for the specified IWAD. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 799
2006-12-22Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 798
2006-12-01Add SPARC note to NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 764
2006-11-02Update NEWS file.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 745
2006-03-27Update NEWS file, incorporating changes from v0.1.4 as well.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 446
2006-01-20Import differences from stable branch.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 309
2006-01-16Vanilla savegame load/saveSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 296
2006-01-12Interpret the dehacked "max health" setting properly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 282
2006-01-08Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 275
2006-01-07Import the spechit overrun code from prboom-plus. Thanks to Andrey BudkoSimon Howard
for his investigation into this behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 260
2006-01-07Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 258
2006-01-05Fixes for big endian machines (thanks locust)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 255
2005-10-290.1.2Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 226
2005-10-29Fix help screen orderings and skull positions to make Chocolate DoomSimon Howard
behave exactly like the original executables. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 225
2005-10-24Allow the game version to emulate to be specified from the command lineSimon Howard
and set compatibility options accordingly. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 223
2005-10-23Drastically refactor the WAD merging code. Allow multiple replacementsSimon Howard
of the same sprite in a PWAD (fixes Scientist 2) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 222
2005-10-23Reproduce the behavior when playing a sound at a sample rate whichSimon Howard
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 221
2005-10-180.1.1Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 218