Age | Commit message (Collapse) | Author |
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for his investigation into this behavior.
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behave exactly like the original executables.
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and set compatibility options accordingly.
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of the same sprite in a PWAD (fixes Scientist 2)
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
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The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
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