Age | Commit message (Collapse) | Author |
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1614
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1609
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1421
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1418
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1125
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1122
|
|
overwrite the existing savegame.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1119
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1118
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1095
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1094
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1017
|
|
Siggi)
Reset the palette when the window is restored to clear any screen
corruption (thanks Catoptromancy)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 994
|
|
use_mouse in the configuration file (thanks MikeRS).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 990
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 989
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 982
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 981
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 919
|
|
fix.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 902
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 880
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 868
|
|
1.9 behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 832
|
|
shift to be held down for run when moving between levels. Thanks to Zack
Friedrich <zack18@comcast.net> for pointing this out.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 831
|
|
Allow multiple directories to be specified in DOOMWADDIR, in the same
way as PATH.
Make -iwad search through all search paths for the specified IWAD.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 799
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 798
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 764
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 745
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 446
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 309
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 296
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 282
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 275
|
|
for his investigation into this behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 260
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 258
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 255
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 226
|
|
behave exactly like the original executables.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 225
|
|
and set compatibility options accordingly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 223
|
|
of the same sprite in a PWAD (fixes Scientist 2)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 222
|
|
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 218
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 216
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 201
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 199
|
|
The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 196
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 195
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 194
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 185
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 171
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 151
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 136
|