Age | Commit message (Collapse) | Author |
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recorded demos go somewhere sensible.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1835
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lowest-numbered MIDI channels are used before higher-numbered ones.
Fixes ear-piercing whistle sound in the MAP05 music when playing with
timidity and EAWPATS (thanks entryway / HackNeyed).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1831
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only one side. Fixes WADs such as OTTAWAU.WAD (thanks Never_Again).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1826
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Subversion-revision: 1820
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Subversion-revision: 1614
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Subversion-revision: 1609
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Subversion-revision: 1421
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Subversion-revision: 1418
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Subversion-revision: 1125
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Subversion-revision: 1122
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overwrite the existing savegame.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1119
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Subversion-revision: 1118
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Subversion-revision: 1095
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Subversion-revision: 1094
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Subversion-revision: 1017
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Siggi)
Reset the palette when the window is restored to clear any screen
corruption (thanks Catoptromancy)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 994
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use_mouse in the configuration file (thanks MikeRS).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 990
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Subversion-revision: 989
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Subversion-revision: 982
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Subversion-revision: 981
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Subversion-revision: 919
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fix.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 902
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 880
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Subversion-revision: 868
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1.9 behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 832
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shift to be held down for run when moving between levels. Thanks to Zack
Friedrich <zack18@comcast.net> for pointing this out.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 831
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Allow multiple directories to be specified in DOOMWADDIR, in the same
way as PATH.
Make -iwad search through all search paths for the specified IWAD.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 799
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Subversion-revision: 798
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Subversion-revision: 745
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Subversion-revision: 446
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Subversion-revision: 309
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Subversion-revision: 296
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Subversion-revision: 282
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Subversion-revision: 275
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for his investigation into this behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 260
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Subversion-revision: 258
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Subversion-revision: 255
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 226
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behave exactly like the original executables.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 225
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and set compatibility options accordingly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 223
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of the same sprite in a PWAD (fixes Scientist 2)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 222
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
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Subversion-revision: 218
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Subversion-revision: 216
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Subversion-revision: 201
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 199
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The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 196
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 195
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 194
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