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2008-12-10Bump version to 1.2.0, update NEWS and ChangeLog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418
2008-04-20Bump version to 1.1.1, update ChangeLog and NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1125
2008-04-19Bump version to 1.1.0, update ChangeLog and NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1122
2008-04-19Don't successfully save a savegame if a buffer overrun occurs, and don'tSimon Howard
overwrite the existing savegame. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1119
2008-04-19Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1118
2008-02-28Add fixes for MSVC warnings (thanks entryway).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1095
2008-02-26Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1094
2008-01-24Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1017
2007-12-18Don't center the mouse on startup if the mouse is disabled (thanksSimon Howard
Siggi) Reset the palette when the window is restored to clear any screen corruption (thanks Catoptromancy) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 994
2007-12-14Don't grab the mouse if the mouse is disabled by -nomouse or throughSimon Howard
use_mouse in the configuration file (thanks MikeRS). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 990
2007-12-14Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 989
2007-12-10Bump version to 1.0.0 and update ChangeLog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 982
2007-12-08Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 981
2007-06-20Add x5 screen scale (thanks MikeRS!)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 919
2007-06-12Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for thisSimon Howard
fix. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 902
2007-05-19Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 880
2007-03-27Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 868
2007-02-07Revert previous change: throwing away the key state seems to be the DoomSimon Howard
1.9 behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 832
2007-02-07Don't throw away keypress state when passing between levels - allowsSimon Howard
shift to be held down for run when moving between levels. Thanks to Zack Friedrich <zack18@comcast.net> for pointing this out. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 831
2006-12-22Add definitions for PATH and directory separators.Simon Howard
Allow multiple directories to be specified in DOOMWADDIR, in the same way as PATH. Make -iwad search through all search paths for the specified IWAD. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 799
2006-12-22Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 798
2006-12-01Add SPARC note to NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 764
2006-11-02Update NEWS file.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 745
2006-03-27Update NEWS file, incorporating changes from v0.1.4 as well.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 446
2006-01-20Import differences from stable branch.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 309
2006-01-16Vanilla savegame load/saveSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 296
2006-01-12Interpret the dehacked "max health" setting properly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 282
2006-01-08Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 275
2006-01-07Import the spechit overrun code from prboom-plus. Thanks to Andrey BudkoSimon Howard
for his investigation into this behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 260
2006-01-07Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 258
2006-01-05Fixes for big endian machines (thanks locust)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 255
2005-10-290.1.2Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 226
2005-10-29Fix help screen orderings and skull positions to make Chocolate DoomSimon Howard
behave exactly like the original executables. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 225
2005-10-24Allow the game version to emulate to be specified from the command lineSimon Howard
and set compatibility options accordingly. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 223
2005-10-23Drastically refactor the WAD merging code. Allow multiple replacementsSimon Howard
of the same sprite in a PWAD (fixes Scientist 2) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 222
2005-10-23Reproduce the behavior when playing a sound at a sample rate whichSimon Howard
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 221
2005-10-180.1.1Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 218
2005-10-18Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 216
2005-10-15Fix pink icon on startupSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 201
2005-10-15Mention dehacked bannersSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 199
2005-10-15Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.Simon Howard
The SDL_mixer native MIDI code does not pause music properly - use a workaround of setting the volume to 0. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 196
2005-10-15Map mouse buttons correctly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 195
2005-10-15Update NEWS with info about bugs fixed.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 194
2005-10-09v0.1.0Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 185
2005-10-08Update NEWS, ChangeLogSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 171
2005-10-02Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 151
2005-09-270.0.4Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 136
2005-09-24Fix "loading" icon for all video modesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 129
2005-09-24Commit uac_dead fixSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 127
2005-09-22Update NEWSSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 122