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2011-10-22Fix teleport behavior when emulating the alternate Final DoomSimon Howard
executable. Change the default Final Doom emulation mode to be the original executable. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2457
2011-03-28Emulate bug with IDMUS cheat when emulating v1.9 (thanks AlexandreSimon Howard
Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2314
2011-03-09Add support for the alternate version of the Final Doom executable thatSimon Howard
fixes the demo loop crash (thanks Porsche Monty, Enjay). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2297
2010-12-28Make demo loop handling of DEMO4 case depend on the executable versionSimon Howard
being emulated: the Vanilla versions did not have any conditional behavior based on gamemode/gamemission. This has the side effect of causing the game to exit with an error when playing with Final Doom, but this is Vanilla behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2230
2010-12-10Fix typo (thanks Sander van Dijk).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2204
2010-11-30Add NOT-BUGS file with some common Vanilla gotchas.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2175