Age | Commit message (Collapse) | Author |
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The chocolate-{server,serup}.6 manpages are static and not auto-generated, so they do not get renamed when the @PROGRAM_PREFIX@ variable changes. This breaks the Make rules for forks, which will have to create their own server and setup manpages anyway. This reverts part of commit 08ad5553 by myself which introduced the issue.
Fixes https://github.com/fabiangreffrath/crispy-doom/issues/2
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Add back to binaries that are built and installed as _SCRIPTS targets.
Copy instead of symbolic linking, the files are needed as binary copies anyway to allow for separate packaging of the game engines.
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1) Instead of copying chocolate-setup into chocolate-{doom,heretic,hexen,strife}-setup,
respectively, check in configure for symbolic linking and use that if available
(falls back to "cp -pR" if not).
2) Add $(icons_DATA) to CLEANFILES so they get removed in clean phase; they are
generated from doom-png and setup.png, respectively.
3) Consistently use @PROGRAM_PREFIX@ instead of the hard-coded "chocolate-" in
the rules for the man pages.
4) Generate one man page for each setup program by symbolic linking of
chocolate-setup.6 (see 1), add them to the list of installed man pages and
to CLEANFILES.
5) Remove the redundant $(EXEEXT) suffix from the setup binaries (they were missing
for execgames_PROGRAMS, anyway)
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Despite using `./configure --docdir=XYZ` and/or `make docdir=XYZ`, the
directory is ignored. Resolve that problem.
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fabian).
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game. This will allow for easier Unix packaging.
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different games.
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CMDLINE files, one for each game.
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different platforms.
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file. Generate documentation for the default.cfg and chocolate-doom.cfg
configuration files.
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versions by Jon Dowland for the Chocolate Doom debian package (thanks!)
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scripts.
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file.
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its proper name.
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