Age | Commit message (Collapse) | Author |
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in configure before checking for libraries and headers, to fix Windows.
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the image.
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screenshot code into v_video.c Add M_FileLength common function for
finding the length of an open file.
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is only one module. Remove s_dummy.c.
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driver" modules, one for PC speaker and one for digital output.
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net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile to
split out files into sections based on features.
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scripts.
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to i_swap.h.
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speaker code!
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the registry to automatically find the locations of installed IWADs.
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stretching (fullscreen 320x240, 640x480, etc)!
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This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
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and build chocolate-server, a standalone dedicated server.
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received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
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and client code.
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
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Makefile.am.
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and bfg cells/shot are supported.
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in the dist.
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this.
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