summaryrefslogtreecommitdiff
path: root/src/Makefile.am
AgeCommit message (Expand)Author
2009-04-03Fix up MIDI reading code; add test code.Simon Howard
2009-03-28Initial MIDI file parsing code.Simon Howard
2009-03-10Add initial GENMIDI lump loading, OPL detection.Simon Howard
2009-03-04Add initial stub for OPL backend.Simon Howard
2008-12-20Merge from trunk.Simon Howard
2008-12-09Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDLSimon Howard
2008-12-05Auto-select the game type based on detected IWADs. If IWADs fromSimon Howard
2008-11-27Add -game command-line parameter to control what game to configureSimon Howard
2008-11-24Make chocolate-setup use m_controls.c definitions for config fileSimon Howard
2008-11-21Move setup/ into src/ and merge with main codebase. Remove duplicatedSimon Howard
2008-11-09Recreate Hexen graphical startup in SDL.Simon Howard
2008-10-30Turn off warnings-as-errors.Simon Howard
2008-10-08Move chocolate-hexen to default build.Simon Howard
2008-09-30Add chocolate-heretic to default build.Simon Howard
2008-09-30Move d_iwad.c into common code and update Heretic to use it on startupSimon Howard
2008-09-28Tidy up heretic start up messages.Simon Howard
2008-09-20Add chocolate-heretic, chocolate-hexen build targets.Simon Howard
2008-09-20Move m_random.[ch] to doom/ (as Hexen uses a different random numberSimon Howard
2008-09-10Split out variables for controls into common m_controls.c.Simon Howard
2008-09-10Split off game mode/mission/version definitions into common code, alongSimon Howard
2008-09-09Replace Hexen CD music API with SDL-based equivalent (as yet untested).Simon Howard
2008-09-08Move s_sound.[ch] to doom/Simon Howard
2008-09-08Split off some of the s_sound.c code into i_sound.c and reimplement theSimon Howard
2008-09-07Move m_bbox.[ch] back to common (needed by v_video.c). Remove someSimon Howard
2008-09-07Move dehacked code to doom/. Split dehacked string replacement code intoSimon Howard
2008-09-07Move m_bbox.[ch], f_wipe.[ch] to doom/Simon Howard
2008-09-06Split off patch code from r_defs.h into a common file. Remove dependencySimon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-09-06Split event code into a separate d_event.c file.Simon Howard
2008-09-06Move doom-specific files to a separate directory.Simon Howard
2008-09-05Fix #include statements to use lower case filenames. Add automakeSimon Howard
2008-05-04Fix win32 mmap driver and add to build.Simon Howard
2008-05-02Add WAD I/O abstraction layer - first step for mmapped WAD access.Simon Howard
2008-04-25Generate transparency mask for the application icon from black parts ofSimon Howard
2008-03-09Split out configuration file code from m_misc.c into m_config.c. MoveSimon Howard
2008-01-25Rename some files to be package name independent.Simon Howard
2007-06-18Remove deleted headers from Makefile.am.Simon Howard
2007-06-17Make the music code modular as well, although for the time being thereSimon Howard
2007-06-17Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "soundSimon Howard
2007-06-16Switch back to z_zone, not z_native (oops!)Simon Howard
2007-05-31Initial joystick support.Simon Howard
2007-05-20Fix crash when converting audio down to a lower sample rate.Simon Howard
2007-05-16Add FEATURE_SOUND.Simon Howard
2007-05-16Oops!Simon Howard
2007-05-16Rejig net_cl_new_sync and drone to be in d_net.c instead ofSimon Howard
2007-05-02Check in autoconf if python is installed; if not, don't run pythonSimon Howard
2007-03-15Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamedSimon Howard
2007-03-09Move the pcsound library to the top level, alongside textscreen.Simon Howard
2007-03-07Use native endianness for sound output, rather than always LSB. Add PCSimon Howard
2006-12-21Split off IWAD-related code into separate d_iwad.c. On Windows, searchSimon Howard