Age | Commit message (Expand) | Author |
2008-09-20 | Add chocolate-heretic, chocolate-hexen build targets. | Simon Howard |
2008-09-20 | Move m_random.[ch] to doom/ (as Hexen uses a different random number | Simon Howard |
2008-09-10 | Split out variables for controls into common m_controls.c. | Simon Howard |
2008-09-10 | Split off game mode/mission/version definitions into common code, along | Simon Howard |
2008-09-09 | Replace Hexen CD music API with SDL-based equivalent (as yet untested). | Simon Howard |
2008-09-08 | Move s_sound.[ch] to doom/ | Simon Howard |
2008-09-08 | Split off some of the s_sound.c code into i_sound.c and reimplement the | Simon Howard |
2008-09-07 | Move m_bbox.[ch] back to common (needed by v_video.c). Remove some | Simon Howard |
2008-09-07 | Move dehacked code to doom/. Split dehacked string replacement code into | Simon Howard |
2008-09-07 | Move m_bbox.[ch], f_wipe.[ch] to doom/ | Simon Howard |
2008-09-06 | Split off patch code from r_defs.h into a common file. Remove dependency | Simon Howard |
2008-09-06 | Remove includes of doomdef.h where possible, move generic parts into top | Simon Howard |
2008-09-06 | Split event code into a separate d_event.c file. | Simon Howard |
2008-09-06 | Move doom-specific files to a separate directory. | Simon Howard |
2008-09-05 | Fix #include statements to use lower case filenames. Add automake | Simon Howard |
2008-05-04 | Fix win32 mmap driver and add to build. | Simon Howard |
2008-05-02 | Add WAD I/O abstraction layer - first step for mmapped WAD access. | Simon Howard |
2008-04-25 | Generate transparency mask for the application icon from black parts of | Simon Howard |
2008-03-09 | Split out configuration file code from m_misc.c into m_config.c. Move | Simon Howard |
2008-01-25 | Rename some files to be package name independent. | Simon Howard |
2007-06-18 | Remove deleted headers from Makefile.am. | Simon Howard |
2007-06-17 | Make the music code modular as well, although for the time being there | Simon Howard |
2007-06-17 | Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound | Simon Howard |
2007-06-16 | Switch back to z_zone, not z_native (oops!) | Simon Howard |
2007-05-31 | Initial joystick support. | Simon Howard |
2007-05-20 | Fix crash when converting audio down to a lower sample rate. | Simon Howard |
2007-05-16 | Add FEATURE_SOUND. | Simon Howard |
2007-05-16 | Oops! | Simon Howard |
2007-05-16 | Rejig net_cl_new_sync and drone to be in d_net.c instead of | Simon Howard |
2007-05-02 | Check in autoconf if python is installed; if not, don't run python | Simon Howard |
2007-03-15 | Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamed | Simon Howard |
2007-03-09 | Move the pcsound library to the top level, alongside textscreen. | Simon Howard |
2007-03-07 | Use native endianness for sound output, rather than always LSB. Add PC | Simon Howard |
2006-12-21 | Split off IWAD-related code into separate d_iwad.c. On Windows, search | Simon Howard |
2006-12-16 | Add icon for setup tool. | Simon Howard |
2006-12-15 | Split off scaling code into i_scale.c. Add aspect ratio correction | Simon Howard |
2006-11-14 | Support running as a screensaver under X! | Simon Howard |
2006-10-22 | Remove d_french.h from autotools build. | Simon Howard |
2006-10-05 | Dehacked information checksum generation | Simon Howard |
2006-09-19 | Turn on -Wall as well. | Simon Howard |
2006-07-24 | Oops :-) | Simon Howard |
2006-07-22 | New mus -> mid conversion code thanks to Ben Ryves <benryves@benryves.com> | Simon Howard |
2006-05-20 | Split off keyboard key definitions to a separate file. | Simon Howard |
2006-04-08 | Forgot to add net_query.c to Makefile.am | Simon Howard |
2006-03-31 | Remove reference to nonexistent i_main.h | Simon Howard |
2006-03-30 | Split off timer code into separate i_timer.c file. Add d_dedicated.c | Simon Howard |
2006-03-30 | Dedicated server mode. | Simon Howard |
2006-03-17 | Fix windres detection | Simon Howard |
2006-02-19 | Move tic number expansion code to common code. Parse game data packets | Simon Howard |
2006-01-30 | Install into the games directory, not bin (Thanks to Jon Dowland) | Simon Howard |