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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
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Makefile.am
Age
Commit message (
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Author
2010-09-09
Merge from raven-branch.
Simon Howard
2010-04-30
Merge from trunk.
Simon Howard
2010-04-18
Split out WAD command line parsing code into common code shared between
Simon Howard
2010-02-07
Initial code for HHE patch support.
Simon Howard
2010-02-06
Merge from trunk.
Simon Howard
2010-02-05
Merge from trunk.
Simon Howard
2010-02-02
Move parts of dehacked code into top-level common code, to allow future
Simon Howard
2010-02-01
Create strife directory as a copy of doom directory, change Makefile.am
Simon Howard
2010-01-27
Merge from trunk.
Simon Howard
2009-12-18
Fix poor quality application icons seen when the game is running.
Simon Howard
2009-07-13
Merge from trunk.
Simon Howard
2009-07-11
Generate programs with names based on PROGRAM_PREFIX.
Simon Howard
2009-07-09
Include the resource file in the source list when building the setup
Simon Howard
2009-06-12
Merge from trunk.
Simon Howard
2009-06-11
Include libc_wince.a in chocolate-server build.
Simon Howard
2009-06-11
Fix wince include. Use top_builddir instead of .. where appropriate.
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-06-07
Detect Windows CE target and build/include libc_wince files as
Simon Howard
2009-04-03
Fix up MIDI reading code; add test code.
Simon Howard
2009-03-28
Initial MIDI file parsing code.
Simon Howard
2009-03-10
Add initial GENMIDI lump loading, OPL detection.
Simon Howard
2009-03-04
Add initial stub for OPL backend.
Simon Howard
2008-12-20
Merge from trunk.
Simon Howard
2008-12-09
Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for SDL
Simon Howard
2008-12-05
Auto-select the game type based on detected IWADs. If IWADs from
Simon Howard
2008-11-27
Add -game command-line parameter to control what game to configure
Simon Howard
2008-11-24
Make chocolate-setup use m_controls.c definitions for config file
Simon Howard
2008-11-21
Move setup/ into src/ and merge with main codebase. Remove duplicated
Simon Howard
2008-11-09
Recreate Hexen graphical startup in SDL.
Simon Howard
2008-10-30
Turn off warnings-as-errors.
Simon Howard
2008-10-08
Move chocolate-hexen to default build.
Simon Howard
2008-09-30
Add chocolate-heretic to default build.
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
2008-09-28
Tidy up heretic start up messages.
Simon Howard
2008-09-20
Add chocolate-heretic, chocolate-hexen build targets.
Simon Howard
2008-09-20
Move m_random.[ch] to doom/ (as Hexen uses a different random number
Simon Howard
2008-09-10
Split out variables for controls into common m_controls.c.
Simon Howard
2008-09-10
Split off game mode/mission/version definitions into common code, along
Simon Howard
2008-09-09
Replace Hexen CD music API with SDL-based equivalent (as yet untested).
Simon Howard
2008-09-08
Move s_sound.[ch] to doom/
Simon Howard
2008-09-08
Split off some of the s_sound.c code into i_sound.c and reimplement the
Simon Howard
2008-09-07
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-07
Move m_bbox.[ch], f_wipe.[ch] to doom/
Simon Howard
2008-09-06
Split off patch code from r_defs.h into a common file. Remove dependency
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-09-06
Split event code into a separate d_event.c file.
Simon Howard
2008-09-06
Move doom-specific files to a separate directory.
Simon Howard
2008-09-05
Fix #include statements to use lower case filenames. Add automake
Simon Howard
2008-05-04
Fix win32 mmap driver and add to build.
Simon Howard
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