Age | Commit message (Collapse) | Author |
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1095
|
|
(thanks Janizdreg!)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 959
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 955
|
|
sizeof(*array)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 922
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 860
|
|
handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have to
type "IDMZPOS", for example. However, when actually entering text, for
savegame names and multiplayer chat, the mapped character will be used.
The reasoning here is that Vanilla users will be used to pressing the
wrong keys, but it can never be desirable to use the wrong mappings when
typing in text.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 848
|
|
between keys pressed and characters typed, so that, for example, when
the menu prompts "press 'y' to continue", it responds to the _character_
y being typed, not the key that is 'y' on an american keyboard being
pressed. Do the same when reading cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 847
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 653
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 162
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 160
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 71
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 37
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 19
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
|