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2009-06-05Add key binding variables for automap and weapon keys.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1551
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
cache when it is no longer needed. Switch existing code to use the new API instead of Z_ChangeTag. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1134
2008-02-28Add fixes for MSVC warnings (thanks entryway).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1095
2007-08-27Fix bug where the automap always follows player 1 in multiplayer modeSimon Howard
(thanks Janizdreg!) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 959
2007-08-09Don't crash when all players have quit.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 955
2007-06-21Add arrlen() macro as a clearer way of doing sizeof(array) /Simon Howard
sizeof(*array) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 922
2007-03-16Add config file option to enable/disable native keyboard bindings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 860
2007-03-09Partially revert the last change. I'm going with a mixed approach forSimon Howard
handling key mappings. Chocolate Doom will use the original (broken) Doom behavior, in that keys will be unmapped. A German user will have to type "IDMZPOS", for example. However, when actually entering text, for savegame names and multiplayer chat, the mapped character will be used. The reasoning here is that Vanilla users will be used to pressing the wrong keys, but it can never be desirable to use the wrong mappings when typing in text. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 848
2007-03-09Pay closer attention to keyboard mappings. In the menu code, distinguishSimon Howard
between keys pressed and characters typed, so that, for example, when the menu prompts "press 'y' to continue", it responds to the _character_ y being typed, not the key that is 'y' on an american keyboard being pressed. Do the same when reading cheats. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 847
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-09-22Add DEH_String() conversions on more strings that are not being converted.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 653
2006-09-21Fix a lot of warnings (for fussy compilers) and one always-true checkRussell Rice
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 641
2005-10-04Rewrite cheats code. Add dehacked cheat replacement.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 162
2005-10-03Dehacked text substitutionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 160
2005-09-04shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 71
2005-08-04Silence compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 37
2005-07-23Use ANSI-standard limit constants. Remove LINUX define.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 19
2005-07-23Update copyright to GNU GPLSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 8
2005-07-23Initial revisionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 4