Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-03-24 | Fix various Clang compiler warnings. | Simon Howard | |
2013-09-04 | Fix Hexen -class parameter when starting a single player game from the | Simon Howard | |
command line (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2634 | |||
2013-04-06 | Don't hog the CPU when waiting for the game to start. | Simon Howard | |
Subversion-branch: /branches/v2-branch Subversion-revision: 2587 | |||
2013-04-05 | Use two-stage startup for Hexen, and add netgame startup callback for | Simon Howard | |
the spinal loading screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2585 | |||
2013-04-05 | Split Doom netgame startup into two stages. | Simon Howard | |
Subversion-branch: /branches/v2-branch Subversion-revision: 2583 | |||
2013-04-05 | Split D_InitNetGame() into two separate functions for startup. | Simon Howard | |
Subversion-branch: /branches/v2-branch Subversion-revision: 2582 | |||
2013-04-02 | Split game start sequence into two-stage process. This is the first | Simon Howard | |
stage in refactoring the way that network startup works. Subversion-branch: /branches/v2-branch Subversion-revision: 2580 | |||
2011-10-19 | Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS | Simon Howard | |
defines for each game. Refactor "waiting screen" data code. Subversion-branch: /branches/v2-branch Subversion-revision: 2441 | |||
2011-10-17 | Fix tic diffs to handle Strife fields correctly. | Simon Howard | |
Subversion-branch: /branches/v2-branch Subversion-revision: 2436 | |||
2011-10-13 | Minor fixes to main loop code. | Simon Howard | |
Subversion-branch: /branches/v2-branch Subversion-revision: 2419 | |||
2011-10-13 | Split out common main loop code into separate file, d_loop.c. | Simon Howard | |
Subversion-branch: /branches/v2-branch Subversion-revision: 2413 |