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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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d_loop.c
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Author
2015-05-31
Fix bug with frames being rendered twice.
Simon Howard
2014-10-08
Disable -oldsync startup message.
Simon Howard
2014-10-08
Use old network sync code by default.
Simon Howard
2014-05-05
Clean up file headers.
Simon Howard
2014-03-24
Fix various Clang compiler warnings.
Simon Howard
2013-09-04
Fix Hexen -class parameter when starting a single player game from the
Simon Howard
2013-04-06
Don't hog the CPU when waiting for the game to start.
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Fix tic diffs to handle Strife fields correctly.
Simon Howard
2011-10-13
Minor fixes to main loop code.
Simon Howard
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard