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2013-09-04Fix Hexen -class parameter when starting a single player game from theSimon Howard
command line (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2634
2013-04-06Don't hog the CPU when waiting for the game to start.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2587
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
the spinal loading screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2585
2013-04-05Split Doom netgame startup into two stages.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2583
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2582
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
stage in refactoring the way that network startup works. Subversion-branch: /branches/v2-branch Subversion-revision: 2580
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
defines for each game. Refactor "waiting screen" data code. Subversion-branch: /branches/v2-branch Subversion-revision: 2441
2011-10-17Fix tic diffs to handle Strife fields correctly.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2436
2011-10-13Minor fixes to main loop code.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2419
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2413