Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 817
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
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out what games are installed. Provide a drop-down list in setup to allow
the game type to be selected.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 803
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the registry to automatically find the locations of installed IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 791
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1. Thanks for RazTK for pointing this out.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 783
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 750
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it.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 737
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into m_misc.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 715
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 706
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 666
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 653
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 642
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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one. This fixes av.wad (thanks to myk for reporting).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 638
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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I_InitGraphics can change where screens[0] points to, so the player can
end up with a blank screen sometimes. Thanks to Kurn for reporting this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 591
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merging flats. Some old Vanilla WADs used ff_start..f_end to add extra
flats and this message should not be displayed for them. Use American
spelling of 'behavior'.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 582
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enclosed in quotes; this allows long filenames with spaces in to be
specified with -file in response files.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 563
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 531
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 510
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 484
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 467
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command line option to do so.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 464
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 454
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 444
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 440
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not constantly look up MAP01 to see if this is a store demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 438
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volume levels (this is how the Vanilla code behaves).
Fixes sound behavior on level 8!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 429
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 419
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crash when recording demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 408
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 400
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Restructure WAD loading so that merged WADs are always loaded before
normal PWADs. Remove W_InitMultipleFiles().
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 362
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via dehacked
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 336
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names and backgrounds
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 316
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 295
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Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 291
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 280
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a "player_name" setting to chocolate-doom.cfg. Transmit the name
to the server and use the names players send in the waiting data list.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 277
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NET_WaitForStart function to wait for a start signal in network games.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 253
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to read a new event from the event queue.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 241
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loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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and set compatibility options accordingly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 223
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functions
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 214
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