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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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d_main.c
Age
Commit message (
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Author
2007-05-20
Initialise sound before network setup to fix bug with sound effects not
Simon Howard
2007-05-16
Rejig net_cl_new_sync and drone to be in d_net.c instead of
Simon Howard
2007-02-01
Search IWAD search directories when loading PWAD files.
Simon Howard
2007-01-05
Move response file code to m_argv.c
Simon Howard
2006-12-24
Javadoc-style self-documenting system for command line options.
Simon Howard
2006-12-23
Add '-findiwads' command line hack so that the setup program can find
Simon Howard
2006-12-21
Split off IWAD-related code into separate d_iwad.c. On Windows, search
Simon Howard
2006-12-16
Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing Doom
Simon Howard
2006-11-14
Support running as a screensaver under X!
Simon Howard
2006-10-25
Don't print arguments read from response files - Vanilla Doom doesn't do
Simon Howard
2006-10-23
Move MakeDirectory function into m_misc.c. Move configdir related code
Simon Howard
2006-10-18
Shut up warnings in w_wad.c.
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-09-29
Working drone clients!
Simon Howard
2006-09-25
Don't disable screen melt entirely in testcontrols mode; just on startup.
Simon Howard
2006-09-25
Add "test controls" mode - for setup.exe in the future. Start straight
Simon Howard
2006-09-22
Add DEH_String() conversions on more strings that are not being converted.
Simon Howard
2006-09-21
"\0" != NULL
Simon Howard
2006-09-21
Fix a lot of warnings (for fussy compilers) and one always-true check
Russell Rice
2006-09-20
Make sure modified copyright banners always end in a newline. If they don't, add
Simon Howard
2006-09-02
Add -nwtmerge option, which behaves the same as NWT's -merge option. What this
Simon Howard
2006-09-01
Sync the -loadgame parameter across all clients connected to a server.
Simon Howard
2006-08-31
Call R_ExecuteSetViewSize immediately after calling I_InitGraphics.
Simon Howard
2006-08-31
Check for 'ff_end' not 'ff_start' when displaying warning message about
Simon Howard
2006-06-29
Hugely refactor the response file loading code. Allow arguments to be
Simon Howard
2006-05-25
Put savegames in separate directories depending on the IWAD.
Simon Howard
2006-05-22
Allow specifying the full path and filename when playing back demos.
Simon Howard
2006-05-19
Add a config file setting to allow a delay to be specified on startup.
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-09
Broadcast searches (currently broken)
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-30
Dedicated server mode.
Simon Howard
2006-03-25
New feature to allow compiling without multiplayer support
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-24
Call W_GenerateHashTable to generate the lumpname hashtable. Do
Simon Howard
2006-03-23
Separate variables for config file volume levels and sound API internal
Simon Howard
2006-03-15
Check for IWADs in the same order as Vanilla Doom
Simon Howard
2006-03-06
Do not run TryRunTics until after we have started demo recording. Fix
Simon Howard
2006-03-01
Don't melt the screen on startup
Simon Howard
2006-02-03
Support NWT-style WAD merging (-af and -as command line parameters).
Simon Howard
2006-01-23
Rearrange the order of startup code to allow replacing the IWAD filename
Simon Howard
2006-01-22
Dehacked string replacements for startup messages, IWAD names, demo
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-10
Shut up compiler warnings
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-02
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
Simon Howard
2006-01-02
Encapsulate the event queue code properly. Add a D_PopEvent function
Simon Howard
2006-01-01
Remove GS_WAITINGSTART gamestate. This will be independent of the main
Simon Howard
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