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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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d_main.c
Age
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Author
2006-06-29
Hugely refactor the response file loading code. Allow arguments to be
Simon Howard
2006-05-25
Put savegames in separate directories depending on the IWAD.
Simon Howard
2006-05-22
Allow specifying the full path and filename when playing back demos.
Simon Howard
2006-05-19
Add a config file setting to allow a delay to be specified on startup.
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-09
Broadcast searches (currently broken)
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-30
Dedicated server mode.
Simon Howard
2006-03-25
New feature to allow compiling without multiplayer support
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-24
Call W_GenerateHashTable to generate the lumpname hashtable. Do
Simon Howard
2006-03-23
Separate variables for config file volume levels and sound API internal
Simon Howard
2006-03-15
Check for IWADs in the same order as Vanilla Doom
Simon Howard
2006-03-06
Do not run TryRunTics until after we have started demo recording. Fix
Simon Howard
2006-03-01
Don't melt the screen on startup
Simon Howard
2006-02-03
Support NWT-style WAD merging (-af and -as command line parameters).
Simon Howard
2006-01-23
Rearrange the order of startup code to allow replacing the IWAD filename
Simon Howard
2006-01-22
Dehacked string replacements for startup messages, IWAD names, demo
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-10
Shut up compiler warnings
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-02
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
Simon Howard
2006-01-02
Encapsulate the event queue code properly. Add a D_PopEvent function
Simon Howard
2006-01-01
Remove GS_WAITINGSTART gamestate. This will be independent of the main
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-10-24
Allow the game version to emulate to be specified from the command line
Simon Howard
2005-10-17
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
Simon Howard
2005-10-16
Fix the '-cdrom' command-line option.
Simon Howard
2005-10-16
Global "configdir" variable with directory to store config files in.
Simon Howard
2005-10-15
Add warning message for WADs with FF_START or SS_START in, suggesting
Simon Howard
2005-10-15
Print startup banners which have been modified by dehacked.
Simon Howard
2005-10-12
doomfeatures.h to allow certain features to be disabled in the build
Simon Howard
2005-10-09
Fix banner string for ultimate doom
Simon Howard
2005-10-09
Detect registered DOOM banner in dehacked patches
Simon Howard
2005-10-08
Change dehacked startup message
Simon Howard
2005-10-08
Shut up compiler warning
Simon Howard
2005-10-08
Allow dehacked patches to override the name of the game via the
Simon Howard
2005-10-08
WAD merging code
Simon Howard
2005-10-04
Move call to dehacked entrypoint to stop crashes
Simon Howard
2005-10-02
The beginnings of dehacked support
Simon Howard
2005-10-02
Fixes for Final Doom
Simon Howard
2005-09-22
Remove external statistics driver support (-statcopy):
Simon Howard
2005-09-11
Second configuration file to allow chocolate doom-specific settings.
Simon Howard
2005-09-08
Allow alt-tab away while running fullscreen
Simon Howard
2005-09-04
shut up compiler warnings
Simon Howard
2005-09-04
'novert' command line option to disable vertical mouse movement
Simon Howard
2005-08-31
Nicer banner showing the game type (once we know). Remove dead code.
Simon Howard
2005-08-31
Display the game name in the title bar. Move game start code to later
Simon Howard
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