Age | Commit message (Collapse) | Author |
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fixes the demo loop crash (thanks Porsche Monty, Enjay).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2297
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being emulated: the Vanilla versions did not have any conditional
behavior based on gamemode/gamemission.
This has the side effect of causing the game to exit with an error when
playing with Final Doom, but this is Vanilla behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2230
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Subversion-revision: 2226
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also checks that extra options were provided on the command line (thanks
Sander van Dijk).
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Subversion-revision: 2223
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(thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2221
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-localsearch to search local LAN.
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Subversion-revision: 2193
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Subversion-revision: 2191
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printing out a list.
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Subversion-revision: 2184
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query the master server.
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Subversion-revision: 2182
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Subversion-revision: 2179
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Subversion-revision: 2176
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Subversion-revision: 2171
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function that checks the format string is a valid replacement. Also add
DEH_fprintf and DEH_snprintf functions to use throughout the code to do
similar checking.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1927
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Subversion-revision: 1699
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use hardware keys.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1600
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Subversion-revision: 1566
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demos 1-3.
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Subversion-revision: 1264
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repository.
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Subversion-revision: 1191
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Subversion-revision: 1169
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Subversion-revision: 1165
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Subversion-revision: 1155
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cache when it is no longer needed. Switch existing code to use the new
API instead of Z_ChangeTag.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1134
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screenshot code into v_video.c Add M_FileLength common function for
finding the length of an open file.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1102
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documentation for -nosound, -nomusic, -nosfx. Fix up some bugs with the
docgen wikitext output and allow control over output of Vanilla options.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 984
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Subversion-revision: 925
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sizeof(*array)
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Subversion-revision: 922
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driver" modules, one for PC speaker and one for digital output.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 913
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playing when playing netgames on Windows (text mode waiting screen
shutdown causes sound not to start up?)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 881
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net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile to
split out files into sections based on features.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 875
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Subversion-revision: 830
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Subversion-revision: 817
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Subversion-revision: 806
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out what games are installed. Provide a drop-down list in setup to allow
the game type to be selected.
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Subversion-revision: 803
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the registry to automatically find the locations of installed IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 791
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1. Thanks for RazTK for pointing this out.
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Subversion-revision: 783
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Subversion-revision: 750
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it.
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Subversion-revision: 737
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into m_misc.c.
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Subversion-revision: 715
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Subversion-revision: 706
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Subversion-revision: 704
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Subversion-revision: 680
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Subversion-revision: 666
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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Subversion-revision: 653
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Subversion-revision: 642
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Subversion-revision: 641
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one. This fixes av.wad (thanks to myk for reporting).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 638
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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I_InitGraphics can change where screens[0] points to, so the player can
end up with a blank screen sometimes. Thanks to Kurn for reporting this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 591
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