Age | Commit message (Collapse) | Author |
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net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile to
split out files into sections based on features.
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for a server and join it.
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and build chocolate-server, a standalone dedicated server.
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NetUpdate.
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players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
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appearing on level start)
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8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
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received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
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Use text-mode screen for the waiting screen.
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when quitting the game. Print the IP of the server correctly when
connecting.
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to read a new event from the event queue.
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loop to avoid interfering with the main game code too much.
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
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nonfunctional on modern systems and never used.
Fix for systems where sizeof(int) != sizeof(void *)
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automake's config.h). Display GPL message instead of anti-piracy
messages.
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