Age | Commit message (Collapse) | Author |
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 484
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
|
|
and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 453
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 444
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 441
|
|
NetUpdate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 414
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 405
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 403
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 397
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 395
|
|
players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 388
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 386
|
|
appearing on level start)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 381
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 379
|
|
8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
|
|
received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
|
|
Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 291
|
|
when quitting the game. Print the IP of the server correctly when
connecting.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 250
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 247
|
|
to read a new event from the event queue.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 241
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 239
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
|
|
loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
|
|
Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
|
|
nonfunctional on modern systems and never used.
Fix for systems where sizeof(int) != sizeof(void *)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 120
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 95
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 71
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 60
|
|
automake's config.h). Display GPL message instead of anti-piracy
messages.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 41
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 19
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
|