Age | Commit message (Expand) | Author |
2007-08-09 | Don't crash when all players have quit. | Simon Howard |
2007-06-30 | Don't crash if there is a multiplayer demo in the demo loop. | Simon Howard |
2007-06-22 | Replace 35 with TICRATE where appropriate. | Simon Howard |
2007-05-16 | Rejig net_cl_new_sync and drone to be in d_net.c instead of | Simon Howard |
2006-12-24 | Javadoc-style self-documenting system for command line options. | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-09-30 | Only allow drone mode when connecting. | Simon Howard |
2006-09-29 | Working -left and -right options! | Simon Howard |
2006-09-29 | Working drone clients! | Simon Howard |
2006-05-29 | Add -autojoin command line parameter to automatically search a local LAN | Simon Howard |
2006-05-19 | Add a config file setting to allow a delay to be specified on startup. | Simon Howard |
2006-05-05 | Syncronise the -timer/-avg parameters across all clients to avoid desyncs. | Simon Howard |
2006-04-14 | Add ability to play using the Vanilla player sync code | Simon Howard |
2006-03-30 | Split off timer code into separate i_timer.c file. Add d_dedicated.c | Simon Howard |
2006-03-30 | Remove hard-coded use of network modules from server code. | Simon Howard |
2006-03-25 | New feature to allow compiling without multiplayer support | Simon Howard |
2006-03-25 | Run the menu at the correct speed | Simon Howard |
2006-03-07 | If running with -timedemo, do not generate new ticcmds through | Simon Howard |
2006-03-02 | Remove redundant code, shut up warnings | Simon Howard |
2006-03-02 | Rearrange client connect code; fix name resolving under windows | Simon Howard |
2006-02-27 | Quit with an error when unable to resolve an address | Simon Howard |
2006-02-27 | Reduce the maximum latency to stop the game pausing and shooting ahead. | Simon Howard |
2006-02-27 | Working client sync: adjust the clock to try to match the latency of other | Simon Howard |
2006-02-24 | Remove redundant stuff relating to the old network code | Simon Howard |
2006-02-23 | Replace -client with -connect which takes a hostname/ip to connect to. | Simon Howard |
2006-02-23 | Do not allow tics to buffer up in single player (stops the gun instantly | Simon Howard |
2006-02-23 | Set maketic-gametic lag back to 1 second. | Simon Howard |
2006-02-23 | Add lowres_turn to indicate whether we generate angleturns which are | Simon Howard |
2006-02-19 | Move tic number expansion code to common code. Parse game data packets | Simon Howard |
2006-01-13 | Add text-mode I/O functions. | Simon Howard |
2006-01-02 | Create NET_SV_Shutdown function to shut down the server. Call it | Simon Howard |
2006-01-02 | Add a "-client" option to test connecting to a local server. | Simon Howard |
2006-01-02 | Encapsulate the event queue code properly. Add a D_PopEvent function | Simon Howard |
2006-01-02 | Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. | Simon Howard |
2006-01-01 | Client disconnect code | Simon Howard |
2006-01-01 | Remove GS_WAITINGSTART gamestate. This will be independent of the main | Simon Howard |
2005-12-30 | Fix client code to correctly send reply to server on connection. | Simon Howard |
2005-09-22 | Remove external statistics driver support (-statcopy): | Simon Howard |
2005-09-08 | Delay calls so we don't use the entire CPU | Simon Howard |
2005-09-04 | shut up compiler warnings | Simon Howard |
2005-08-31 | Remove the last traces of NORMALUNIX | Simon Howard |
2005-08-04 | Use DOOM_VERSION to define the Doom version (don't conflict with | Simon Howard |
2005-07-23 | Use ANSI-standard limit constants. Remove LINUX define. | Simon Howard |
2005-07-23 | Update copyright to GNU GPL | Simon Howard |
2005-07-23 | Initial revision | Simon Howard |