summaryrefslogtreecommitdiff
path: root/src/d_net.c
AgeCommit message (Expand)Author
2010-12-18Add a M_CheckParmWithArgs function, that behaves like M_CheckParm butSimon Howard
2010-12-06Fix -solo-net to actually behave the same as other ports.Simon Howard
2010-12-02Register servers with Internet master server.Simon Howard
2010-11-30Remove "-debugfile" command line option and associated variable.Simon Howard
2010-11-27Fix -timer / -avg options to work like Vanilla when playing demos.Simon Howard
2010-05-01Silence printf(DEH_String(...)) warnings, by providing a DEH_printfSimon Howard
2009-06-07Fix compile with FEATURE_MULTIPLAYER disabled.Simon Howard
2007-08-09Don't crash when all players have quit.Simon Howard
2007-06-30Don't crash if there is a multiplayer demo in the demo loop.Simon Howard
2007-06-22Replace 35 with TICRATE where appropriate.Simon Howard
2007-05-16Rejig net_cl_new_sync and drone to be in d_net.c instead ofSimon Howard
2006-12-24Javadoc-style self-documenting system for command line options.Simon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-09-30Only allow drone mode when connecting.Simon Howard
2006-09-29Working -left and -right options!Simon Howard
2006-09-29Working drone clients!Simon Howard
2006-05-29Add -autojoin command line parameter to automatically search a local LAN Simon Howard
2006-05-19Add a config file setting to allow a delay to be specified on startup.Simon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
2006-03-30Remove hard-coded use of network modules from server code.Simon Howard
2006-03-25New feature to allow compiling without multiplayer supportSimon Howard
2006-03-25Run the menu at the correct speedSimon Howard
2006-03-07If running with -timedemo, do not generate new ticcmds throughSimon Howard
2006-03-02Remove redundant code, shut up warningsSimon Howard
2006-03-02Rearrange client connect code; fix name resolving under windowsSimon Howard
2006-02-27Quit with an error when unable to resolve an addressSimon Howard
2006-02-27Reduce the maximum latency to stop the game pausing and shooting ahead.Simon Howard
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
2006-02-24Remove redundant stuff relating to the old network codeSimon Howard
2006-02-23Replace -client with -connect which takes a hostname/ip to connect to.Simon Howard
2006-02-23Do not allow tics to buffer up in single player (stops the gun instantlySimon Howard
2006-02-23Set maketic-gametic lag back to 1 second.Simon Howard
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
2006-01-13Add text-mode I/O functions.Simon Howard
2006-01-02Create NET_SV_Shutdown function to shut down the server. Call itSimon Howard
2006-01-02Add a "-client" option to test connecting to a local server.Simon Howard
2006-01-02Encapsulate the event queue code properly. Add a D_PopEvent functionSimon Howard
2006-01-02Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.Simon Howard
2006-01-01Client disconnect codeSimon Howard
2006-01-01Remove GS_WAITINGSTART gamestate. This will be independent of the mainSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
2005-09-22Remove external statistics driver support (-statcopy):Simon Howard
2005-09-08Delay calls so we don't use the entire CPUSimon Howard
2005-09-04shut up compiler warningsSimon Howard
2005-08-31Remove the last traces of NORMALUNIXSimon Howard
2005-08-04Use DOOM_VERSION to define the Doom version (don't conflict withSimon Howard
2005-07-23Use ANSI-standard limit constants. Remove LINUX define.Simon Howard