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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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d_net.c
Age
Commit message (
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Author
2006-02-24
Remove redundant stuff relating to the old network code
Simon Howard
2006-02-23
Replace -client with -connect which takes a hostname/ip to connect to.
Simon Howard
2006-02-23
Do not allow tics to buffer up in single player (stops the gun instantly
Simon Howard
2006-02-23
Set maketic-gametic lag back to 1 second.
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-02
Create NET_SV_Shutdown function to shut down the server. Call it
Simon Howard
2006-01-02
Add a "-client" option to test connecting to a local server.
Simon Howard
2006-01-02
Encapsulate the event queue code properly. Add a D_PopEvent function
Simon Howard
2006-01-02
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
Simon Howard
2006-01-01
Client disconnect code
Simon Howard
2006-01-01
Remove GS_WAITINGSTART gamestate. This will be independent of the main
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-09-22
Remove external statistics driver support (-statcopy):
Simon Howard
2005-09-08
Delay calls so we don't use the entire CPU
Simon Howard
2005-09-04
shut up compiler warnings
Simon Howard
2005-08-31
Remove the last traces of NORMALUNIX
Simon Howard
2005-08-04
Use DOOM_VERSION to define the Doom version (don't conflict with
Simon Howard
2005-07-23
Use ANSI-standard limit constants. Remove LINUX define.
Simon Howard
2005-07-23
Update copyright to GNU GPL
Simon Howard
2005-07-23
Initial revision
Simon Howard