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path: root/src/doom/d_main.c
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2014-03-30doom: Eliminate use of sprintf().Simon Howard
Use snprintf() or other functions in place of sprintf(). This is part of fixing #371.
2014-03-30hexen: Make -playdemo cope with paths.Simon Howard
Vanilla Hexen makes you specify the demo name to play by giving the plain lump name, eg. heretic -playdemo mydemo to load mydemo.lmp. It doesn't work if you specify the extension or the full file path. As a convenience and to match the behavior of Chocolate Doom, allow paths and extensions. Also rework the code for other games so that they're slightly more consistent. This fixes #301.
2014-03-29doom: Eliminate use of unsafe string functions.Simon Howard
Eliminate use of strcpy, strcat, strncpy, and use the new safe alternatives.
2014-03-29misc: Add M_StringConcat.Simon Howard
Just as M_StringCopy behaves the same as strlcpy(), M_StringConcat behaves the same as strlcat(). Use this in one location.
2014-03-29misc: Add string utility functions.Simon Howard
It's more readable to write "M_StringEndsWith(..." than doing a bunch of pointer arithmetic, and this is a common pattern. Also add M_StringStartsWith, M_StringJoin and M_StringCopy. The latter is a safe alternative for strcpy() that works the same as OpenBSD's strlcpy(). Use these functions in a few places where it makes sense.
2014-03-25Set GUS patch path variable using D_SetVariable.Simon Howard
commit 42faefce1fd03 added code to set the GUS patch path automatically when the BFG Edition is installed, but this caused problems because gusconf.c is not included as part of the build for the setup tool. Use D_SetVariable() instead which accomplishes the same thing without a hard dependency.
2014-03-23Rearrange order of SDL sound startup.Simon Howard
Initialize low-level sound startup (calls to I_InitSound) separately from the high-level sound startup (S_Init). In particular, make sure that SDL sound is initialized before the textscreen multiplayer waiting screen is shown. This is an attempt to fix a bug with sound in multiplayer games on Windows; calling SDL_QuitSubSystem(SDL_INIT_VIDEO) (on closedown of the textscreen library) causes subsequent attempts to initialize audio to fail. Big thanks go to Alexandre-Xavier (AXDOOMER) for working out a fix for this bug and James Haley (Quasar) for giving some technical background about the lack of separation between SDL subsystems. This (hopefully) fixes #270.
2014-03-23doom: Add initial support for versions < v1.9.Simon Howard
Add -gameversion options for v1.666, v1.7, v1.8. Set demo and savegame headers appropriately depending on version. Also add an enum entry for Doom v1.2 but no code support for it yet.
2014-03-20Remove superfluous dividers.Fabian Greffrath
2014-03-20Print a warning if the user is attempting to record or playback a demo or ↵Fabian Greffrath
connect to a network game using one of the BFG Edition IWADs.
2014-03-16doom: Add -dehlump parameter to load DEHACKED lumps.Simon Howard
Lots of otherwise Vanilla-compatible WADs contain DEHACKED lumps. Allow these to be loaded by adding a -dehlump command line parameter. Thanks to Fabian Greffrath for the suggestion (fixes #349).
2014-02-24Keep (bfgedition) as part of the check for TITLEPIC.Fabian Greffrath
2014-02-24More robust checks for BFG Edition.Fabian Greffrath
1) Move the check for (bfgedition) right behind loading the IWAD, i.e. before any PWADs are loaded that could probably provide a DMENUPIC lump. 2) Instead of checking for a missing TITLEPIC lump (which is only true for the doom2.wad shipped with the BFG Edition) check for the presence of DMENUPIC (which is exclusive to both classic IWADs shipped with the BFG Edition). The M_GDHIGH lumps, however, are incompatibly modified in *both* IWADs. 3) Move the check for the missing TITLEPIC lump to the place where it becomes actually crucial, i.e. D_DoAdvanceDemo() and make it independent of the (bfgedition) check. So, PWADs still have a chance to provide their own TITLEPIC lump.
2014-01-19doom: Add support for Freedoom IWAD names.Simon Howard
Freedoom has new IWAD names. Support these as fallbacks if no other IWAD file can be found, but prefer FreeDM as it has Vanilla- compatible levels. Show a warning on startup if running using the main Freedoom IWADs.
2013-11-17Change names of Doom II MAP31/MAP32 when using the BFG edition (thanksSimon Howard
Fabian Greffrath). Subversion-branch: /branches/v2-branch Subversion-revision: 2747
2013-10-12Tweak mouse grab behavior: don't arbitrarily warp the mouse at gameSimon Howard
startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2699
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2635
2013-04-05Split Doom netgame startup into two stages.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2583
2012-10-28Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2537
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
instances of this within the code (thanks Edward-san). Subversion-branch: /branches/v2-branch Subversion-revision: 2468
2011-10-22Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2458
2011-10-21Add -statdump command line parameter, to generate the same output asSimon Howard
statdump.exe does with Vanilla Doom. Subversion-branch: /branches/v2-branch Subversion-revision: 2450
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
the splash screen before network startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2435
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2413
2011-09-24Rework mouse speed box drawing code and move to common code, so that itSimon Howard
can be added to other games. Subversion-branch: /branches/v2-branch Subversion-revision: 2395
2011-09-24Remove duplicate code for parsing -file parameter.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2394
2011-09-20Add dedicated pack_chex and pack_hacx values for the Chex Quest and HacxSimon Howard
IWADs. Subversion-branch: /branches/v2-branch Subversion-revision: 2390
2011-09-17Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2381
2011-09-05Refactor savegamedir calculation code to work the same as trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2360
2011-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2347
2011-02-24Load response files from main() before calling D_DoomMain, so that allSimon Howard
executables load response files, including the setup tool. Subversion-branch: /branches/raven-branch Subversion-revision: 2276
2011-02-12Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2258
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
several days ago. Subversion-branch: /branches/raven-branch Subversion-revision: 2212
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
player quit, to avoid possible desyncs. Further refactoring to split game-specific code from generic code. Subversion-branch: /branches/raven-branch Subversion-revision: 2141
2010-08-31Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1987
2010-05-03Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1931
2010-04-18Split out WAD command line parsing code into common code shared betweenSimon Howard
games. Subversion-branch: /branches/raven-branch Subversion-revision: 1910
2009-11-21Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1737
2009-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1601
2009-06-09Move menu/map/weapon key variables into common code, and bind variables.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1581
2009-06-09Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1579
2009-03-08Fix -cdrom command line parameter to work with Heretic and Hexen;Simon Howard
compiles now work on Windows. Subversion-branch: /branches/raven-branch Subversion-revision: 1452
2009-01-09Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1428
2008-12-20Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1423
2008-12-03Centralise the list of IWAD files and use bitmasks to select whichSimon Howard
mission types are valid. Subversion-branch: /branches/raven-branch Subversion-revision: 1405
2008-11-21Move setup/ into src/ and merge with main codebase. Remove duplicatedSimon Howard
code. Split out I_Endoom to separate i_endoom.c file. Subversion-branch: /branches/raven-branch Subversion-revision: 1384
2008-09-30Move d_iwad.c into common code and update Heretic to use it on startupSimon Howard
to locate the IWAD file. Subversion-branch: /branches/raven-branch Subversion-revision: 1308
2008-09-28Move novert support into common i_video.c code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1302
2008-09-27Split out startup banner code into common code; display copyright noticeSimon Howard
in Heretic. Subversion-branch: /branches/raven-branch Subversion-revision: 1295
2008-09-27Save Heretic configuration files on exit.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1294