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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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d_main.c
Age
Commit message (
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Author
2014-03-20
Remove superfluous dividers.
Fabian Greffrath
2014-03-20
Print a warning if the user is attempting to record or playback a demo or con...
Fabian Greffrath
2014-03-16
doom: Add -dehlump parameter to load DEHACKED lumps.
Simon Howard
2014-02-24
Keep (bfgedition) as part of the check for TITLEPIC.
Fabian Greffrath
2014-02-24
More robust checks for BFG Edition.
Fabian Greffrath
2014-01-19
doom: Add support for Freedoom IWAD names.
Simon Howard
2013-11-17
Change names of Doom II MAP31/MAP32 when using the BFG edition (thanks
Simon Howard
2013-10-12
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
Simon Howard
2013-09-04
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-22
Merge from trunk.
Simon Howard
2011-10-21
Add -statdump command line parameter, to generate the same output as
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-09-24
Rework mouse speed box drawing code and move to common code, so that it
Simon Howard
2011-09-24
Remove duplicate code for parsing -file parameter.
Simon Howard
2011-09-20
Add dedicated pack_chex and pack_hacx values for the Chex Quest and Hacx
Simon Howard
2011-09-17
Merge from trunk.
Simon Howard
2011-09-05
Refactor savegamedir calculation code to work the same as trunk.
Simon Howard
2011-06-13
Merge from trunk.
Simon Howard
2011-02-24
Load response files from main() before calling D_DoomMain, so that all
Simon Howard
2011-02-12
Merge from trunk.
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-09-26
Restructure player quit code to take place on the first tic after the
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-05-03
Merge from trunk.
Simon Howard
2010-04-18
Split out WAD command line parsing code into common code shared between
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-09
Move menu/map/weapon key variables into common code, and bind variables.
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-03-08
Fix -cdrom command line parameter to work with Heretic and Hexen;
Simon Howard
2009-01-09
Merge from trunk.
Simon Howard
2008-12-20
Merge from trunk.
Simon Howard
2008-12-03
Centralise the list of IWAD files and use bitmasks to select which
Simon Howard
2008-11-21
Move setup/ into src/ and merge with main codebase. Remove duplicated
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
2008-09-28
Move novert support into common i_video.c code.
Simon Howard
2008-09-27
Split out startup banner code into common code; display copyright notice
Simon Howard
2008-09-27
Save Heretic configuration files on exit.
Simon Howard
2008-09-25
Make ENDOOM screen work on Heretic.
Simon Howard
2008-09-24
Add #ifdefs necessary to disable multiplayer.
Simon Howard
2008-09-24
Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is
Simon Howard
2008-09-23
Merge updates from trunk.
Simon Howard
2008-09-20
Remove screen parameter from V_DrawPatch functions; update code to use
Simon Howard
2008-09-20
Add I_VideoBuffer variable for pointer to screen buffer used by
Simon Howard
2008-09-11
Refactor configuration file system to allow configuration file variables
Simon Howard
2008-09-08
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
Simon Howard
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