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path: root/src/doom/d_main.c
AgeCommit message (Expand)Author
2014-10-19doom: Add game names for Freedoom IWADs.Simon Howard
2014-10-18Fix dehacked patch loading order.Simon Howard
2014-10-18doom: Refactor IWAD dehacked patch loading.Simon Howard
2014-10-17doom: Add -noiwaddeh command line parameter.Simon Howard
2014-09-13dehacked: Load Freedoom DEHACKED lump on startup.Simon Howard
2014-05-05Clean up file headers.Simon Howard
2014-04-19Exit with error on startup if using the wrong IWAD.Simon Howard
2014-04-01Replace all snprintf() calls with M_snprintf().Simon Howard
2014-03-30doom: Eliminate use of sprintf().Simon Howard
2014-03-30hexen: Make -playdemo cope with paths.Simon Howard
2014-03-29doom: Eliminate use of unsafe string functions.Simon Howard
2014-03-29misc: Add M_StringConcat.Simon Howard
2014-03-29misc: Add string utility functions.Simon Howard
2014-03-25Set GUS patch path variable using D_SetVariable.Simon Howard
2014-03-23Rearrange order of SDL sound startup.Simon Howard
2014-03-23doom: Add initial support for versions < v1.9.Simon Howard
2014-03-20Remove superfluous dividers.Fabian Greffrath
2014-03-20Print a warning if the user is attempting to record or playback a demo or con...Fabian Greffrath
2014-03-16doom: Add -dehlump parameter to load DEHACKED lumps.Simon Howard
2014-02-24Keep (bfgedition) as part of the check for TITLEPIC.Fabian Greffrath
2014-02-24More robust checks for BFG Edition.Fabian Greffrath
2014-01-19doom: Add support for Freedoom IWAD names.Simon Howard
2013-11-17Change names of Doom II MAP31/MAP32 when using the BFG edition (thanksSimon Howard
2013-10-12Tweak mouse grab behavior: don't arbitrarily warp the mouse at gameSimon Howard
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
2013-04-05Split Doom netgame startup into two stages.Simon Howard
2012-10-28Merge from trunk.Simon Howard
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-22Merge from trunk.Simon Howard
2011-10-21Add -statdump command line parameter, to generate the same output asSimon Howard
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
2011-09-24Rework mouse speed box drawing code and move to common code, so that itSimon Howard
2011-09-24Remove duplicate code for parsing -file parameter.Simon Howard
2011-09-20Add dedicated pack_chex and pack_hacx values for the Chex Quest and HacxSimon Howard
2011-09-17Merge from trunk.Simon Howard
2011-09-05Refactor savegamedir calculation code to work the same as trunk.Simon Howard
2011-06-13Merge from trunk.Simon Howard
2011-02-24Load response files from main() before calling D_DoomMain, so that allSimon Howard
2011-02-12Merge from trunk.Simon Howard
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
2010-08-31Merge from trunk.Simon Howard
2010-05-03Merge from trunk.Simon Howard
2010-04-18Split out WAD command line parsing code into common code shared betweenSimon Howard
2009-11-21Merge from trunk.Simon Howard
2009-06-13Merge from trunk.Simon Howard
2009-06-09Move menu/map/weapon key variables into common code, and bind variables.Simon Howard
2009-06-09Merge from trunk.Simon Howard
2009-03-08Fix -cdrom command line parameter to work with Heretic and Hexen;Simon Howard