Age | Commit message (Expand) | Author |
---|---|---|
2010-12-11 | Rearrange single player init to always use net_gamesettings_t structure. | Simon Howard |
2010-12-10 | Merge from trunk. | Simon Howard |
2010-12-10 | Merge from trunk. This is slightly out of date as I did the merge | Simon Howard |
2010-11-20 | Remove dependency of network code on Doom code. | Simon Howard |
2010-09-26 | Restructure player quit code to take place on the first tic after the | Simon Howard |
2010-09-18 | Move Doom-specific code from net_client.c into d_net.c. | Simon Howard |
2010-05-03 | Merge from trunk. | Simon Howard |
2009-05-09 | Fix compiler warnings. | Simon Howard |
2008-09-24 | Add #ifdefs necessary to disable multiplayer. | Simon Howard |
2008-09-08 | Remove i_system.c dependency on doom/ code and add a generic I_AtExit() | Simon Howard |
2008-09-06 | Move doom-specific files to a separate directory. | Simon Howard |