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path: root/src/doom/d_net.c
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2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
its player limit to match. Update GUI code to adjust waiting screen list size appropriately. Subversion-branch: /branches/v2-branch Subversion-revision: 2442
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
checksums, plus the is_freedoom flag. Subversion-branch: /branches/v2-branch Subversion-revision: 2434
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2428
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2413
2011-10-11Refactor and rearrange d_net.c so that the loop code is agnostic andSimon Howard
separate from the Doom-specific code. Subversion-branch: /branches/v2-branch Subversion-revision: 2412
2011-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2347
2011-02-12Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2258
2010-12-11Fix problem with -autojoin apparently caused by merge error.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2218
2010-12-11Rearrange single player init to always use net_gamesettings_t structure.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2216
2010-12-10Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2214
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
several days ago. Subversion-branch: /branches/raven-branch Subversion-revision: 2212
2010-11-20Remove dependency of network code on Doom code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2163
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
player quit, to avoid possible desyncs. Further refactoring to split game-specific code from generic code. Subversion-branch: /branches/raven-branch Subversion-revision: 2141
2010-09-18Move Doom-specific code from net_client.c into d_net.c.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2109
2010-05-03Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1931
2009-05-09Fix compiler warnings.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1515
2008-09-24Add #ifdefs necessary to disable multiplayer.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1280
2008-09-08Remove i_system.c dependency on doom/ code and add a generic I_AtExit()Simon Howard
API for scheduling functions to call on quit. Subversion-branch: /branches/raven-branch Subversion-revision: 1216
2008-09-06Move doom-specific files to a separate directory.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1201