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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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doom
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d_net.c
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Commit message (
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Author
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-10-11
Refactor and rearrange d_net.c so that the loop code is agnostic and
Simon Howard
2011-06-13
Merge from trunk.
Simon Howard
2011-02-12
Merge from trunk.
Simon Howard
2010-12-11
Fix problem with -autojoin apparently caused by merge error.
Simon Howard
2010-12-11
Rearrange single player init to always use net_gamesettings_t structure.
Simon Howard
2010-12-10
Merge from trunk.
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-09-26
Restructure player quit code to take place on the first tic after the
Simon Howard
2010-09-18
Move Doom-specific code from net_client.c into d_net.c.
Simon Howard
2010-05-03
Merge from trunk.
Simon Howard
2009-05-09
Fix compiler warnings.
Simon Howard
2008-09-24
Add #ifdefs necessary to disable multiplayer.
Simon Howard
2008-09-08
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
Simon Howard
2008-09-06
Move doom-specific files to a separate directory.
Simon Howard