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path: root/src/doom/d_net.c
AgeCommit message (Expand)Author
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
2011-10-11Refactor and rearrange d_net.c so that the loop code is agnostic andSimon Howard
2011-06-13Merge from trunk.Simon Howard
2011-02-12Merge from trunk.Simon Howard
2010-12-11Fix problem with -autojoin apparently caused by merge error.Simon Howard
2010-12-11Rearrange single player init to always use net_gamesettings_t structure.Simon Howard
2010-12-10Merge from trunk.Simon Howard
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
2010-09-18Move Doom-specific code from net_client.c into d_net.c.Simon Howard
2010-05-03Merge from trunk.Simon Howard
2009-05-09Fix compiler warnings.Simon Howard
2008-09-24Add #ifdefs necessary to disable multiplayer.Simon Howard
2008-09-08Remove i_system.c dependency on doom/ code and add a generic I_AtExit()Simon Howard
2008-09-06Move doom-specific files to a separate directory.Simon Howard