Age | Commit message (Collapse) | Author |
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The BFG edition IWADs have their M_GDHIGH lumps changed to say
"Fullscreen:" instead of just "high". This breaks the options menu
which assumes a graphic that is not as wide.
In the same spirit as the title screen workaround, add a workaround
for this as well: use the message "on/off" graphics instead when we
are running using a BFG edition IWAD.
This fixes #341 (thanks Fabian Greffrath).
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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that are in d_loop.h.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2415
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2413
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can be added to other games.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2395
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IWADs.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2390
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several days ago.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2212
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player quit, to avoid possible desyncs. Further refactoring to split
game-specific code from generic code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2141
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1302
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with various netgame constants.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1218
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1205
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1201
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