Age | Commit message (Collapse) | Author |
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Initialize low-level sound startup (calls to I_InitSound) separately
from the high-level sound startup (S_Init). In particular, make sure
that SDL sound is initialized before the textscreen multiplayer
waiting screen is shown. This is an attempt to fix a bug with sound in
multiplayer games on Windows; calling SDL_QuitSubSystem(SDL_INIT_VIDEO)
(on closedown of the textscreen library) causes subsequent attempts to
initialize audio to fail.
Big thanks go to Alexandre-Xavier (AXDOOMER) for working out a fix for
this bug and James Haley (Quasar) for giving some technical background
about the lack of separation between SDL subsystems. This (hopefully)
fixes #270.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2553
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1924
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effects, for Heretic. Fix sound links.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1281
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1229
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to be bound in a distributed fashion around the program. Remove
dependency of m_config.c on doom/.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1222
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API for scheduling functions to call on quit.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1216
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1213
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