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connect to a network game using one of the BFG Edition IWADs.
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Ultimate Doom's doom.exe will crash when run with an IWAD that doesn't
contain M_EPI4 (like the stock v1.9 IWAD).
Thanks to Alexandre Xavier for the bug report (fixes #344).
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Lots of otherwise Vanilla-compatible WADs contain DEHACKED lumps.
Allow these to be loaded by adding a -dehlump command line parameter.
Thanks to Fabian Greffrath for the suggestion (fixes #349).
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Use "ON" to mean "high detail", "OFF" for "low detail". The logic was
backwards.
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1) Move the check for (bfgedition) right behind loading the IWAD, i.e.
before any PWADs are loaded that could probably provide a DMENUPIC lump.
2) Instead of checking for a missing TITLEPIC lump (which is only true
for the doom2.wad shipped with the BFG Edition) check for the presence
of DMENUPIC (which is exclusive to both classic IWADs shipped with the
BFG Edition). The M_GDHIGH lumps, however, are incompatibly modified
in *both* IWADs.
3) Move the check for the missing TITLEPIC lump to the place where it
becomes actually crucial, i.e. D_DoAdvanceDemo() and make it independent
of the (bfgedition) check. So, PWADs still have a chance to provide their
own TITLEPIC lump.
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The BFG edition IWADs have their M_GDHIGH lumps changed to say
"Fullscreen:" instead of just "high". This breaks the options menu
which assumes a graphic that is not as wide.
In the same spirit as the title screen workaround, add a workaround
for this as well: use the message "on/off" graphics instead when we
are running using a BFG edition IWAD.
This fixes #341 (thanks Fabian Greffrath).
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Freedoom has new IWAD names. Support these as fallbacks if no other
IWAD file can be found, but prefer FreeDM as it has Vanilla-
compatible levels. Show a warning on startup if running using the
main Freedoom IWADs.
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Fabian Greffrath).
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menu (thanks Alexandre Xavier).
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startup.
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Xavier).
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keys, which cause the same behavior.
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
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the spinal loading screen.
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parameter, to match statdump.exe (thanks Alexandre Xavier).
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instances of this within the code (thanks Edward-san).
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statdump.exe does with Vanilla Doom.
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
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defines for each game. Refactor "waiting screen" data code.
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the splash screen before network startup.
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checksums, plus the is_freedoom flag.
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that are in d_loop.h.
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separate from the Doom-specific code.
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immediately when pressing the window close button.
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can be added to other games.
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IWADs.
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executables load response files, including the setup tool.
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several days ago.
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