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AgeCommit message (Expand)Author
2014-01-19doom: Add support for Freedoom IWAD names.Simon Howard
2013-11-17Change names of Doom II MAP31/MAP32 when using the BFG edition (thanksSimon Howard
2013-11-03Merge from trunk.Simon Howard
2013-10-28Fix Vanilla behavior of shift key when entering savegame names in theSimon Howard
2013-10-12Tweak mouse grab behavior: don't arbitrarily warp the mouse at gameSimon Howard
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
2013-09-04Extend "emulation" of menu pause key behavior to caps/num/scroll lockSimon Howard
2013-08-17Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when theSimon Howard
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
2013-04-05Split Doom netgame startup into two stages.Simon Howard
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
2012-12-24Merge from trunk.Simon Howard
2012-12-23Fix Doom episode 4 par time selection.Simon Howard
2012-10-28Merge from trunk.Simon Howard
2011-11-26Add "statistics captured" message on exit when the using -statdumpSimon Howard
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-22Merge from trunk.Simon Howard
2011-10-22Fix percentage output to match that of statdump.exe.Simon Howard
2011-10-21Add -statdump command line parameter, to generate the same output asSimon Howard
2011-10-20Confirm quit game when the window close button is clicked a second time.Simon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
2011-10-13Remove d_net.h, include d_loop.h instead. Remove duplicate definitionsSimon Howard
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
2011-10-11Refactor and rearrange d_net.c so that the loop code is agnostic andSimon Howard
2011-09-24Don't allow menu actions when running with -testcontrols. QuitSimon Howard
2011-09-24Rework mouse speed box drawing code and move to common code, so that itSimon Howard
2011-09-24Remove duplicate code for parsing -file parameter.Simon Howard
2011-09-20Add dedicated pack_chex and pack_hacx values for the Chex Quest and HacxSimon Howard
2011-09-17Merge from trunk.Simon Howard
2011-09-05Refactor savegamedir calculation code to work the same as trunk.Simon Howard
2011-06-13Merge from trunk.Simon Howard
2011-02-24Load response files from main() before calling D_DoomMain, so that allSimon Howard
2011-02-12Merge from trunk.Simon Howard
2010-12-11Fix problem with -autojoin apparently caused by merge error.Simon Howard
2010-12-11Rearrange single player init to always use net_gamesettings_t structure.Simon Howard
2010-12-10Merge from trunk.Simon Howard
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
2010-09-18Move Doom-specific code from net_client.c into d_net.c.Simon Howard
2010-08-31Merge from trunk.Simon Howard
2010-05-03Merge from trunk.Simon Howard
2010-04-30Merge from trunk.Simon Howard
2010-04-18Fix svn:ignore properties.Simon Howard
2010-04-18Split out WAD command line parsing code into common code shared betweenSimon Howard