Age | Commit message (Collapse) | Author |
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
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defines for each game. Refactor "waiting screen" data code.
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the splash screen before network startup.
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checksums, plus the is_freedoom flag.
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that are in d_loop.h.
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separate from the Doom-specific code.
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immediately when pressing the window close button.
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can be added to other games.
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IWADs.
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executables load response files, including the setup tool.
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several days ago.
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player quit, to avoid possible desyncs. Further refactoring to split
game-specific code from generic code.
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games.
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HHE and SEH support.
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compiles now work on Windows.
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mission types are valid.
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code. Split out I_Endoom to separate i_endoom.c file.
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
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Subversion-revision: 1371
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consistently be the properly translated version of the key pressed.
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Subversion-revision: 1352
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common interface.
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Subversion-revision: 1324
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