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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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doom
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Author
2010-12-11
Rearrange single player init to always use net_gamesettings_t structure.
Simon Howard
2010-12-10
Merge from trunk.
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-09-26
Restructure player quit code to take place on the first tic after the
Simon Howard
2010-09-18
Move Doom-specific code from net_client.c into d_net.c.
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-05-03
Merge from trunk.
Simon Howard
2010-04-30
Merge from trunk.
Simon Howard
2010-04-18
Fix svn:ignore properties.
Simon Howard
2010-04-18
Split out WAD command line parsing code into common code shared between
Simon Howard
2010-02-05
Merge from trunk.
Simon Howard
2010-02-02
Move parts of dehacked code into top-level common code, to allow future
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-12
Merge from trunk.
Simon Howard
2009-06-10
Fix warnings.
Simon Howard
2009-06-09
Move menu/map/weapon key variables into common code, and bind variables.
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-05-21
Merge from trunk.
Simon Howard
2009-05-09
Fix compiler warnings.
Simon Howard
2009-05-04
Fix window close button to bring up F10 quit message.
Simon Howard
2009-03-08
Fix -cdrom command line parameter to work with Heretic and Hexen;
Simon Howard
2009-01-09
Merge from trunk.
Simon Howard
2009-01-09
Add back missing "FINISHED" graphic to intermission screen.
Simon Howard
2008-12-20
Merge from trunk.
Simon Howard
2008-12-03
Centralise the list of IWAD files and use bitmasks to select which
Simon Howard
2008-11-28
Set svn:ignore properties on directories.
Simon Howard
2008-11-21
Move setup/ into src/ and merge with main codebase. Remove duplicated
Simon Howard
2008-10-31
- Delete the "all-in-one" project file and rename the solution file to
Russell Rice
2008-10-10
Move shiftxform table to i_video.c; make 'data2' for key events
Simon Howard
2008-10-02
Split out high-level sound code from hexen/i_ibm.c and refactor to use
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
2008-09-28
Move novert support into common i_video.c code.
Simon Howard
2008-09-27
Split out startup banner code into common code; display copyright notice
Simon Howard
2008-09-27
Save Heretic configuration files on exit.
Simon Howard
2008-09-25
Make ENDOOM screen work on Heretic.
Simon Howard
2008-09-25
Add option to low-level sound API to disable the DS prefix for sound
Simon Howard
2008-09-24
Add #ifdefs necessary to disable multiplayer.
Simon Howard
2008-09-24
Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is
Simon Howard
2008-09-23
Merge updates from trunk.
Simon Howard
2008-09-20
Move m_random.[ch] to doom/ (as Hexen uses a different random number
Simon Howard
2008-09-20
Remove bits from heretic/m_misc.c that are in common; change
Simon Howard
2008-09-20
Remove now-unused screen number definitions.
Simon Howard
2008-09-20
Remove screens[] and all remaining use of it.
Simon Howard
2008-09-20
Replace all use of screens[0] by I_VideoBuffer.
Simon Howard
2008-09-20
Remove screen parameter from V_DrawPatch functions; update code to use
Simon Howard
2008-09-20
Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow
Simon Howard
2008-09-20
Add I_VideoBuffer variable for pointer to screen buffer used by
Simon Howard
2008-09-20
Make the wipe code use dynamically allocated transition screens.
Simon Howard
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