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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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doom
Age
Commit message (
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Author
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-13
Remove d_net.h, include d_loop.h instead. Remove duplicate definitions
Simon Howard
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-10-11
Refactor and rearrange d_net.c so that the loop code is agnostic and
Simon Howard
2011-09-24
Don't allow menu actions when running with -testcontrols. Quit
Simon Howard
2011-09-24
Rework mouse speed box drawing code and move to common code, so that it
Simon Howard
2011-09-24
Remove duplicate code for parsing -file parameter.
Simon Howard
2011-09-20
Add dedicated pack_chex and pack_hacx values for the Chex Quest and Hacx
Simon Howard
2011-09-17
Merge from trunk.
Simon Howard
2011-09-05
Refactor savegamedir calculation code to work the same as trunk.
Simon Howard
2011-06-13
Merge from trunk.
Simon Howard
2011-02-24
Load response files from main() before calling D_DoomMain, so that all
Simon Howard
2011-02-12
Merge from trunk.
Simon Howard
2010-12-11
Fix problem with -autojoin apparently caused by merge error.
Simon Howard
2010-12-11
Rearrange single player init to always use net_gamesettings_t structure.
Simon Howard
2010-12-10
Merge from trunk.
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-09-26
Restructure player quit code to take place on the first tic after the
Simon Howard
2010-09-18
Move Doom-specific code from net_client.c into d_net.c.
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-05-03
Merge from trunk.
Simon Howard
2010-04-30
Merge from trunk.
Simon Howard
2010-04-18
Fix svn:ignore properties.
Simon Howard
2010-04-18
Split out WAD command line parsing code into common code shared between
Simon Howard
2010-02-05
Merge from trunk.
Simon Howard
2010-02-02
Move parts of dehacked code into top-level common code, to allow future
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-12
Merge from trunk.
Simon Howard
2009-06-10
Fix warnings.
Simon Howard
2009-06-09
Move menu/map/weapon key variables into common code, and bind variables.
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-05-21
Merge from trunk.
Simon Howard
2009-05-09
Fix compiler warnings.
Simon Howard
2009-05-04
Fix window close button to bring up F10 quit message.
Simon Howard
2009-03-08
Fix -cdrom command line parameter to work with Heretic and Hexen;
Simon Howard
2009-01-09
Merge from trunk.
Simon Howard
2009-01-09
Add back missing "FINISHED" graphic to intermission screen.
Simon Howard
2008-12-20
Merge from trunk.
Simon Howard
2008-12-03
Centralise the list of IWAD files and use bitmasks to select which
Simon Howard
2008-11-28
Set svn:ignore properties on directories.
Simon Howard
2008-11-21
Move setup/ into src/ and merge with main codebase. Remove duplicated
Simon Howard
2008-10-31
- Delete the "all-in-one" project file and rename the solution file to
Russell Rice
2008-10-10
Move shiftxform table to i_video.c; make 'data2' for key events
Simon Howard
2008-10-02
Split out high-level sound code from hexen/i_ibm.c and refactor to use
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
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