Age | Commit message (Collapse) | Author |
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startup.
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Xavier).
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keys, which cause the same behavior.
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Subversion-revision: 2632
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
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Subversion-revision: 2620
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the spinal loading screen.
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Subversion-revision: 2585
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Subversion-revision: 2550
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parameter, to match statdump.exe (thanks Alexandre Xavier).
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Subversion-revision: 2479
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instances of this within the code (thanks Edward-san).
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Subversion-revision: 2468
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Subversion-revision: 2458
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Subversion-revision: 2452
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statdump.exe does with Vanilla Doom.
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Subversion-revision: 2450
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Subversion-revision: 2449
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
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Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
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Subversion-revision: 2441
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the splash screen before network startup.
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Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
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Subversion-revision: 2434
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Subversion-revision: 2428
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that are in d_loop.h.
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Subversion-revision: 2415
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Subversion-revision: 2413
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separate from the Doom-specific code.
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immediately when pressing the window close button.
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Subversion-revision: 2400
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can be added to other games.
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Subversion-revision: 2395
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IWADs.
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Subversion-revision: 2390
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Subversion-revision: 2381
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2360
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Subversion-revision: 2347
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executables load response files, including the setup tool.
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Subversion-revision: 2276
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Subversion-revision: 2258
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Subversion-revision: 2216
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Subversion-revision: 2214
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several days ago.
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Subversion-revision: 2212
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Subversion-revision: 2163
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player quit, to avoid possible desyncs. Further refactoring to split
game-specific code from generic code.
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Subversion-revision: 2141
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games.
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Subversion-revision: 1910
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Subversion-revision: 1845
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HHE and SEH support.
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Subversion-revision: 1841
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Subversion-revision: 1737
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Subversion-revision: 1601
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