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AgeCommit message (Expand)Author
2010-12-11Rearrange single player init to always use net_gamesettings_t structure.Simon Howard
2010-12-10Merge from trunk.Simon Howard
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
2010-09-18Move Doom-specific code from net_client.c into d_net.c.Simon Howard
2010-08-31Merge from trunk.Simon Howard
2010-05-03Merge from trunk.Simon Howard
2010-04-30Merge from trunk.Simon Howard
2010-04-18Fix svn:ignore properties.Simon Howard
2010-04-18Split out WAD command line parsing code into common code shared betweenSimon Howard
2010-02-05Merge from trunk.Simon Howard
2010-02-02Move parts of dehacked code into top-level common code, to allow futureSimon Howard
2009-11-21Merge from trunk.Simon Howard
2009-06-13Merge from trunk.Simon Howard
2009-06-12Merge from trunk.Simon Howard
2009-06-10Fix warnings.Simon Howard
2009-06-09Move menu/map/weapon key variables into common code, and bind variables.Simon Howard
2009-06-09Merge from trunk.Simon Howard
2009-05-21Merge from trunk.Simon Howard
2009-05-09Fix compiler warnings.Simon Howard
2009-05-04Fix window close button to bring up F10 quit message.Simon Howard
2009-03-08Fix -cdrom command line parameter to work with Heretic and Hexen;Simon Howard
2009-01-09Merge from trunk.Simon Howard
2009-01-09Add back missing "FINISHED" graphic to intermission screen.Simon Howard
2008-12-20Merge from trunk.Simon Howard
2008-12-03Centralise the list of IWAD files and use bitmasks to select whichSimon Howard
2008-11-28Set svn:ignore properties on directories.Simon Howard
2008-11-21Move setup/ into src/ and merge with main codebase. Remove duplicatedSimon Howard
2008-10-31- Delete the "all-in-one" project file and rename the solution file toRussell Rice
2008-10-10Move shiftxform table to i_video.c; make 'data2' for key eventsSimon Howard
2008-10-02Split out high-level sound code from hexen/i_ibm.c and refactor to useSimon Howard
2008-09-30Move d_iwad.c into common code and update Heretic to use it on startupSimon Howard
2008-09-28Move novert support into common i_video.c code.Simon Howard
2008-09-27Split out startup banner code into common code; display copyright noticeSimon Howard
2008-09-27Save Heretic configuration files on exit.Simon Howard
2008-09-25Make ENDOOM screen work on Heretic.Simon Howard
2008-09-25Add option to low-level sound API to disable the DS prefix for soundSimon Howard
2008-09-24Add #ifdefs necessary to disable multiplayer.Simon Howard
2008-09-24Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it isSimon Howard
2008-09-23Merge updates from trunk.Simon Howard
2008-09-20Move m_random.[ch] to doom/ (as Hexen uses a different random numberSimon Howard
2008-09-20Remove bits from heretic/m_misc.c that are in common; changeSimon Howard
2008-09-20Remove now-unused screen number definitions.Simon Howard
2008-09-20Remove screens[] and all remaining use of it.Simon Howard
2008-09-20Replace all use of screens[0] by I_VideoBuffer.Simon Howard
2008-09-20Remove screen parameter from V_DrawPatch functions; update code to useSimon Howard
2008-09-20Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allowSimon Howard
2008-09-20Add I_VideoBuffer variable for pointer to screen buffer used bySimon Howard
2008-09-20Make the wipe code use dynamically allocated transition screens.Simon Howard