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path: root/src/doom
AgeCommit message (Expand)Author
2008-10-02Split out high-level sound code from hexen/i_ibm.c and refactor to useSimon Howard
2008-09-30Move d_iwad.c into common code and update Heretic to use it on startupSimon Howard
2008-09-28Move novert support into common i_video.c code.Simon Howard
2008-09-27Split out startup banner code into common code; display copyright noticeSimon Howard
2008-09-27Save Heretic configuration files on exit.Simon Howard
2008-09-25Make ENDOOM screen work on Heretic.Simon Howard
2008-09-25Add option to low-level sound API to disable the DS prefix for soundSimon Howard
2008-09-24Add #ifdefs necessary to disable multiplayer.Simon Howard
2008-09-24Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it isSimon Howard
2008-09-23Merge updates from trunk.Simon Howard
2008-09-20Move m_random.[ch] to doom/ (as Hexen uses a different random numberSimon Howard
2008-09-20Remove bits from heretic/m_misc.c that are in common; changeSimon Howard
2008-09-20Remove now-unused screen number definitions.Simon Howard
2008-09-20Remove screens[] and all remaining use of it.Simon Howard
2008-09-20Replace all use of screens[0] by I_VideoBuffer.Simon Howard
2008-09-20Remove screen parameter from V_DrawPatch functions; update code to useSimon Howard
2008-09-20Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allowSimon Howard
2008-09-20Add I_VideoBuffer variable for pointer to screen buffer used bySimon Howard
2008-09-20Make the wipe code use dynamically allocated transition screens.Simon Howard
2008-09-17Remove definitions from heretic/doomdef.h that are in common code.Simon Howard
2008-09-17Move finecosine variable into tables.c.Simon Howard
2008-09-17Move gameaction from d_event.h into doom/ code.Simon Howard
2008-09-17Split sound code out of Heretic's i_ibm.c into s_sound.c. RenameSimon Howard
2008-09-17Silence compiler warning.Simon Howard
2008-09-14Remove i_sdlsound.c dependency on doom/Simon Howard
2008-09-11Refactor configuration file system to allow configuration file variablesSimon Howard
2008-09-10Split out variables for controls into common m_controls.c.Simon Howard
2008-09-10Split off game mode/mission/version definitions into common code, alongSimon Howard
2008-09-08Remove i_system.c dependency on doom/ code and add a generic I_AtExit()Simon Howard
2008-09-08Move s_sound.[ch] to doom/Simon Howard
2008-09-08Split off some of the s_sound.c code into i_sound.c and reimplement theSimon Howard
2008-09-07Move m_bbox.[ch] back to common (needed by v_video.c). Remove someSimon Howard
2008-09-07Move dehacked code to doom/. Split dehacked string replacement code intoSimon Howard
2008-09-07Move m_bbox.[ch], f_wipe.[ch] to doom/Simon Howard
2008-09-06Split off patch code from r_defs.h into a common file. Remove dependencySimon Howard
2008-09-06Remove dependencies of i_video.c on doom/ code.Simon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-09-06Split event code into a separate d_event.c file.Simon Howard
2008-09-06Add missing Makefile.am.Simon Howard
2008-09-06Move doom-specific files to a separate directory.Simon Howard