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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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doom
Age
Commit message (
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Author
2008-12-20
Merge from trunk.
Simon Howard
2008-12-03
Centralise the list of IWAD files and use bitmasks to select which
Simon Howard
2008-11-28
Set svn:ignore properties on directories.
Simon Howard
2008-11-21
Move setup/ into src/ and merge with main codebase. Remove duplicated
Simon Howard
2008-10-31
- Delete the "all-in-one" project file and rename the solution file to
Russell Rice
2008-10-10
Move shiftxform table to i_video.c; make 'data2' for key events
Simon Howard
2008-10-02
Split out high-level sound code from hexen/i_ibm.c and refactor to use
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
2008-09-28
Move novert support into common i_video.c code.
Simon Howard
2008-09-27
Split out startup banner code into common code; display copyright notice
Simon Howard
2008-09-27
Save Heretic configuration files on exit.
Simon Howard
2008-09-25
Make ENDOOM screen work on Heretic.
Simon Howard
2008-09-25
Add option to low-level sound API to disable the DS prefix for sound
Simon Howard
2008-09-24
Add #ifdefs necessary to disable multiplayer.
Simon Howard
2008-09-24
Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is
Simon Howard
2008-09-23
Merge updates from trunk.
Simon Howard
2008-09-20
Move m_random.[ch] to doom/ (as Hexen uses a different random number
Simon Howard
2008-09-20
Remove bits from heretic/m_misc.c that are in common; change
Simon Howard
2008-09-20
Remove now-unused screen number definitions.
Simon Howard
2008-09-20
Remove screens[] and all remaining use of it.
Simon Howard
2008-09-20
Replace all use of screens[0] by I_VideoBuffer.
Simon Howard
2008-09-20
Remove screen parameter from V_DrawPatch functions; update code to use
Simon Howard
2008-09-20
Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow
Simon Howard
2008-09-20
Add I_VideoBuffer variable for pointer to screen buffer used by
Simon Howard
2008-09-20
Make the wipe code use dynamically allocated transition screens.
Simon Howard
2008-09-17
Remove definitions from heretic/doomdef.h that are in common code.
Simon Howard
2008-09-17
Move finecosine variable into tables.c.
Simon Howard
2008-09-17
Move gameaction from d_event.h into doom/ code.
Simon Howard
2008-09-17
Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename
Simon Howard
2008-09-17
Silence compiler warning.
Simon Howard
2008-09-14
Remove i_sdlsound.c dependency on doom/
Simon Howard
2008-09-11
Refactor configuration file system to allow configuration file variables
Simon Howard
2008-09-10
Split out variables for controls into common m_controls.c.
Simon Howard
2008-09-10
Split off game mode/mission/version definitions into common code, along
Simon Howard
2008-09-08
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
Simon Howard
2008-09-08
Move s_sound.[ch] to doom/
Simon Howard
2008-09-08
Split off some of the s_sound.c code into i_sound.c and reimplement the
Simon Howard
2008-09-07
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-07
Move m_bbox.[ch], f_wipe.[ch] to doom/
Simon Howard
2008-09-06
Split off patch code from r_defs.h into a common file. Remove dependency
Simon Howard
2008-09-06
Remove dependencies of i_video.c on doom/ code.
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-09-06
Split event code into a separate d_event.c file.
Simon Howard
2008-09-06
Add missing Makefile.am.
Simon Howard
2008-09-06
Move doom-specific files to a separate directory.
Simon Howard
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