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2013-10-12Tweak mouse grab behavior: don't arbitrarily warp the mouse at gameSimon Howard
startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2699
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2635
2013-09-04Extend "emulation" of menu pause key behavior to caps/num/scroll lockSimon Howard
keys, which cause the same behavior. Subversion-branch: /branches/v2-branch Subversion-revision: 2632
2013-08-17Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when theSimon Howard
pause key is pressed in a menu with a scroll-bar (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2620
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
the spinal loading screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2585
2013-04-05Split Doom netgame startup into two stages.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2583
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2582
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2555
2012-12-24Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2553
2012-12-23Fix Doom episode 4 par time selection.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2550
2012-10-28Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2537
2011-11-26Add "statistics captured" message on exit when the using -statdumpSimon Howard
parameter, to match statdump.exe (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2479
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
instances of this within the code (thanks Edward-san). Subversion-branch: /branches/v2-branch Subversion-revision: 2468
2011-10-22Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2458
2011-10-22Fix percentage output to match that of statdump.exe.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2452
2011-10-21Add -statdump command line parameter, to generate the same output asSimon Howard
statdump.exe does with Vanilla Doom. Subversion-branch: /branches/v2-branch Subversion-revision: 2450
2011-10-20Confirm quit game when the window close button is clicked a second time.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2449
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
its player limit to match. Update GUI code to adjust waiting screen list size appropriately. Subversion-branch: /branches/v2-branch Subversion-revision: 2442
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
defines for each game. Refactor "waiting screen" data code. Subversion-branch: /branches/v2-branch Subversion-revision: 2441
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
the splash screen before network startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2435
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
checksums, plus the is_freedoom flag. Subversion-branch: /branches/v2-branch Subversion-revision: 2434
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2428
2011-10-13Remove d_net.h, include d_loop.h instead. Remove duplicate definitionsSimon Howard
that are in d_loop.h. Subversion-branch: /branches/v2-branch Subversion-revision: 2415
2011-10-13Split out common main loop code into separate file, d_loop.c.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2413
2011-10-11Refactor and rearrange d_net.c so that the loop code is agnostic andSimon Howard
separate from the Doom-specific code. Subversion-branch: /branches/v2-branch Subversion-revision: 2412
2011-09-24Don't allow menu actions when running with -testcontrols. QuitSimon Howard
immediately when pressing the window close button. Subversion-branch: /branches/v2-branch Subversion-revision: 2400
2011-09-24Rework mouse speed box drawing code and move to common code, so that itSimon Howard
can be added to other games. Subversion-branch: /branches/v2-branch Subversion-revision: 2395
2011-09-24Remove duplicate code for parsing -file parameter.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2394
2011-09-20Add dedicated pack_chex and pack_hacx values for the Chex Quest and HacxSimon Howard
IWADs. Subversion-branch: /branches/v2-branch Subversion-revision: 2390
2011-09-17Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2381
2011-09-05Refactor savegamedir calculation code to work the same as trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2360
2011-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2347
2011-02-24Load response files from main() before calling D_DoomMain, so that allSimon Howard
executables load response files, including the setup tool. Subversion-branch: /branches/raven-branch Subversion-revision: 2276
2011-02-12Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2258
2010-12-11Fix problem with -autojoin apparently caused by merge error.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2218
2010-12-11Rearrange single player init to always use net_gamesettings_t structure.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2216
2010-12-10Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2214
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
several days ago. Subversion-branch: /branches/raven-branch Subversion-revision: 2212
2010-11-20Remove dependency of network code on Doom code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2163
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
player quit, to avoid possible desyncs. Further refactoring to split game-specific code from generic code. Subversion-branch: /branches/raven-branch Subversion-revision: 2141
2010-09-18Move Doom-specific code from net_client.c into d_net.c.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2109
2010-08-31Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1987
2010-05-03Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1931
2010-04-30Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1924
2010-04-18Fix svn:ignore properties.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1912
2010-04-18Split out WAD command line parsing code into common code shared betweenSimon Howard
games. Subversion-branch: /branches/raven-branch Subversion-revision: 1910
2010-02-05Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1845
2010-02-02Move parts of dehacked code into top-level common code, to allow futureSimon Howard
HHE and SEH support. Subversion-branch: /branches/raven-branch Subversion-revision: 1841
2009-11-21Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1737
2009-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1601