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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Commit message (
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Author
2013-10-28
Fix Vanilla behavior of shift key when entering savegame names in the
Simon Howard
2013-10-12
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
Simon Howard
2013-09-04
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre
Simon Howard
2013-09-04
Extend "emulation" of menu pause key behavior to caps/num/scroll lock
Simon Howard
2013-08-17
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2012-12-24
Merge from trunk.
Simon Howard
2012-12-23
Fix Doom episode 4 par time selection.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2011-11-26
Add "statistics captured" message on exit when the using -statdump
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-22
Merge from trunk.
Simon Howard
2011-10-22
Fix percentage output to match that of statdump.exe.
Simon Howard
2011-10-21
Add -statdump command line parameter, to generate the same output as
Simon Howard
2011-10-20
Confirm quit game when the window close button is clicked a second time.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-13
Remove d_net.h, include d_loop.h instead. Remove duplicate definitions
Simon Howard
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-10-11
Refactor and rearrange d_net.c so that the loop code is agnostic and
Simon Howard
2011-09-24
Don't allow menu actions when running with -testcontrols. Quit
Simon Howard
2011-09-24
Rework mouse speed box drawing code and move to common code, so that it
Simon Howard
2011-09-24
Remove duplicate code for parsing -file parameter.
Simon Howard
2011-09-20
Add dedicated pack_chex and pack_hacx values for the Chex Quest and Hacx
Simon Howard
2011-09-17
Merge from trunk.
Simon Howard
2011-09-05
Refactor savegamedir calculation code to work the same as trunk.
Simon Howard
2011-06-13
Merge from trunk.
Simon Howard
2011-02-24
Load response files from main() before calling D_DoomMain, so that all
Simon Howard
2011-02-12
Merge from trunk.
Simon Howard
2010-12-11
Fix problem with -autojoin apparently caused by merge error.
Simon Howard
2010-12-11
Rearrange single player init to always use net_gamesettings_t structure.
Simon Howard
2010-12-10
Merge from trunk.
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-09-26
Restructure player quit code to take place on the first tic after the
Simon Howard
2010-09-18
Move Doom-specific code from net_client.c into d_net.c.
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-05-03
Merge from trunk.
Simon Howard
2010-04-30
Merge from trunk.
Simon Howard
2010-04-18
Fix svn:ignore properties.
Simon Howard
2010-04-18
Split out WAD command line parsing code into common code shared between
Simon Howard
2010-02-05
Merge from trunk.
Simon Howard
2010-02-02
Move parts of dehacked code into top-level common code, to allow future
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
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