Age | Commit message (Collapse) | Author |
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The previous system was built around the program choosing a screen mode
from the user's settings, this is based around choosing settings from
the specified screen mode.
As such, the old screenmultiply config variable is now gone. Also,
aspect ratio correction is now on by default.
Add new aspect ratio correction functions for horizontal squashing (as a
complement to the existing vertical stretching).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1005
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-server just need to have files excluded/included from the project
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strings.h.
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fixes architectures where structure fields are aligned differently to
optimise reads, causing the game to crash.
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should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
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loop to avoid interfering with the main game code too much.
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Subversion-revision: 237
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
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and set compatibility options accordingly.
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Subversion-revision: 223
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contain higher resolution angleturn
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Subversion-revision: 70
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automake's config.h). Display GPL message instead of anti-piracy
messages.
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Subversion-revision: 41
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Add SDL_mixer sound code
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Subversion-revision: 39
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Translate key scancodes to correct internal format when reading
settings from config file - backwards compatible with config files
for original exes
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